Travel/Regular roundtime command queue conflict

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Zaggeh
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Posts: 13
Joined: Mon Mar 12, 2012 5:15 am

Travel/Regular roundtime command queue conflict

Post by Zaggeh »

Since you can still perform most RT-inducing actions while under the effects of travel roundtime, the command queue system appears to be getting confused and firing off queued commands a bit too early (when the travel RT expires, even though I'm still in a regular RT).

Notice how when I added FORAGE to the command queue, it fired almost immediately, while I was still in roundtime from the SURVEY. Then it claimed that another command was queued, although I sat around and waited for awhile and nothing else happened even after both roundtimes were gone.

w


[Forest] (OutWldFrDt)
You are out in the wilderness.
The area is mostly quiet.
Obvious paths: north (Pl), west (Pl), northwest (Pl), northeast (Fr), east (Fr), southwest (Pl), south (Fr).

Travel time: 5 seconds.

(energy -5)
ERng>
survey
You make a thorough survey of the area, looking for any resources you might be able to procure.
You find evidence that the following resources can be foraged here:
a stick
some emberberries
Roundtime: 7 seconds.

ERng>
forage
Wait 4 seconds.

Queuing following command: forage
(You may clear your command queue at any time)

ERng>
Wait 3 seconds.

Queuing following command: forage
(You may clear your command queue at any time)

(waited at least 3 seconds after this, nothing ever happened)
Last edited by Zaggeh on Mon Mar 19, 2012 4:43 am, edited 1 time in total.
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