For those who are interested, lately I've been livestreaming every detail of the game's development and coding. There are links to each session in the Development Log entries. If you're really curious, it may give you a little bit of insight on how CLOK runs. The two engines are somewhat similar. I would LOVE to livestream CLOK's development/code work, but merely being connected to the server blasts me with all sorts of sensitive info that wouldn't really be appropriate to broadcast to the players.
Anyway, I won't plug it too much here. I certainly don't want to take away from CLOK. I will just leave a couple links for those interested.
Website: http://www.gustg.com
FAQ: http://www.gustg.com/index.php?title=Fr ... _Questions
Development Log (With video links): http://www.gustg.com/index.php?title=Development_Log
Just so no one panics... to quote the FAQ (No one has actually asked this, but in my imagination, it's frequently asked):
This still holds true. My interest does wax and wane a bit, but CLOK will always be priority #1 between the two projects.Don't you work on another game project? How will that affect GUST-G development?
I am lead developer for another MUD called CLOK. CLOK is my main focus, however, it also has a team of dedicated GMs to make it a fun place to play. It doesn't require as much actual code and design work. I forsee myself splitting my time about 80%/20% between CLOK and GUST-G respectively.