in game help files

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sona
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Joined: Thu Dec 04, 2014 10:14 am

in game help files

Post by sona »

Maybe a low priority, but the ability to check help for various commands and topics would be handy to new players especially, and old ones who forget stuff (looking at you, Kent). It'd probably be pretty low priority, and maybe updated slowly, but I think documentation is nifty. things like help inventory, might tell you about inventory sytax like inventory slots, and link to things like help container, which might explain look in <container> list. stuff like that.
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Jirato
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Joined: Sat Apr 14, 2012 12:17 pm

Re: in game help files

Post by Jirato »

Every command should already have help text associated with it, though it may be rather short just as a description of what the command does.

If you run into a command that has no help text, or if the command has been updated with additional options that aren't mentioned, please BUG it.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
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sona
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Joined: Thu Dec 04, 2014 10:14 am

Re: in game help files

Post by sona »

should I typo to request things added, like with inventory, to append a blurb about the slots flag?
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