Dyed Leather (11114)

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Elystole
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Posts: 442
Joined: Sat Jan 11, 2014 5:08 pm

Dyed Leather (11114)

Post by Elystole »

I'm working on a client order right now, but this keeps happening:
look on worktable
On the sturdy worktable you see some exquisite soft black leather (x32).

EAvd>
trace armor corselet
You carefully trace a pattern into some exquisite soft black leather with your skinning knife before adding a few stitches along the edges of the leather. You make several cuts along the
additional leather pieces, and begin to stitch them together.
Roundtime: 9 seconds.

(energy -5)

EAvd>
look on worktable
On the sturdy worktable you see some corselet-pattern stitched mismatched leather and some exquisite soft black leather (x17).
It isn't mismatched. It's identical in every way: Kind of leather, quality, and color. Fortunately, it seems to have corrected itself when I added the quality:
You continue working away at some corselet-pattern stitched mismatched leather with your skinning knife, trimming away excess material, and stitching the edges of the leather together.
You finish working away at a mismatched exquisite black leather corselet with your skinning knife, adding some final touches.
(energy -3)
Roundtime: 14 seconds.

EAvd>
lcraft corselet quality sculpted
You take a few moments to make some adjustments to a mismatched exquisite black leather corselet with your skinning knife.
You finish your work, leaving a sculpted exquisite black leather corselet.
Roundtime: 7 seconds.
But, now that I think about it, didn't the 'sculpted' use to replace the 'exquisite'? Same thing happened with other greaves, knee-boots, and bracers. Yet when I made a pair of gauntlets out of my last two pieces of leather, they came out perfectly fine: sculpted black leather gauntlets, no mismatching anywhere in the process. I put five pieces of black leather back on the worktable, tried to make a gorget, mismatched again.

I guess it doesn't like it when there is more dyed leather on the worktable than is necessary to make the piece?
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
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Elystole
Member
Posts: 442
Joined: Sat Jan 11, 2014 5:08 pm

Re: Dyed Leather (11114)

Post by Elystole »

Nevermind. I made a helm with exactly three pieces of leather on the worktable and it came back mismatched.
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
User avatar
Elystole
Member
Posts: 442
Joined: Sat Jan 11, 2014 5:08 pm

Re: Dyed Leather (11114)

Post by Elystole »

It happens with non-dyed rigid leather too.
transfer 30 exquisite rigid leather from ruck to worktable
You transfer 30 items from your exquisite leather rucksack onto a sturdy worktable.

EAvd>
look on worktable
On the sturdy worktable you see some exquisite rigid leather (x30).

EAvd>
trace armor jerkin
You carefully trace a pattern into some exquisite rigid leather with your skinning knife before adding a few stitches along the edges of the leather. You make several cuts along the additional
leather pieces, and begin to stitch them together.
Roundtime: 9 seconds.

(energy -5)
EAvd>
lcraft jerkin
You begin working away at some jerkin-pattern stitched mismatched leather with your skinning knife, trimming away excess material, and stitching the edges of the leather together.
(energy -3)
Roundtime: 11 seconds.

EAvd>
(Type stop to stop auto-leatherworking.)
You continue working away at some jerkin-pattern stitched mismatched leather with your skinning knife, trimming away excess material, and stitching the edges of the leather together.
(energy -3)
Roundtime: 15 seconds.

EAvd>
(Type stop to stop auto-leatherworking.)
You continue working away at some jerkin-pattern stitched mismatched leather with your skinning knife, trimming away excess material, and stitching the edges of the leather together.
(energy -3)
Roundtime: 12 seconds.

EAvd>
(Type stop to stop auto-leatherworking.)
You continue working away at some jerkin-pattern stitched mismatched leather with your skinning knife, trimming away excess material, and stitching the edges of the leather together.
(energy -3)
Roundtime: 15 seconds.

EAvd>
(Type stop to stop auto-leatherworking.)
You continue working away at some jerkin-pattern stitched mismatched leather with your skinning knife, trimming away excess material, and stitching the edges of the leather together.
(energy -3)
Roundtime: 11 seconds.

EAvd>
(Type stop to stop auto-leatherworking.)
You continue working away at some jerkin-pattern stitched mismatched leather with your skinning knife, trimming away excess material, and stitching the edges of the leather together.
(energy -3)
Roundtime: 12 seconds.

EAvd>
(Type stop to stop auto-leatherworking.)
You continue working away at some jerkin-pattern stitched mismatched leather with your skinning knife, trimming away excess material, and stitching the edges of the leather together.
You finish working away at a mismatched well-crafted rigid leather jerkin with your skinning knife, adding some final touches.
(energy -3)
Roundtime: 15 seconds.
This is really annoying. Everything I make looks like crap all of the sudden.
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
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Rias
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Posts: 6311
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
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Re: Dyed Leather (11114)

Post by Rias »

Are you using multiple kinds of leather? Not as in soft/rigid/natural, but as in squirrel/wolf/bear/bison/lizard/salamander.
The lore compels me!
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Elystole
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Posts: 442
Joined: Sat Jan 11, 2014 5:08 pm

Re: Dyed Leather (11114)

Post by Elystole »

Probably. My usual procedure was to go collect a ton of bear and wolf pelts, tan them all, use the average or worse ones to grind leatherworking, and save the pristine and exquisite ones for inventory. It never used to be a problem (meaning I could mix wolf/bear leather without it being mismatched) which was good because there's no way of telling leather apart once you make it soft or rigid. I'd support making 'soft bear leather' or 'rigid wolf leather.'

But that doesn't explain the weirdness of finished pieces having two verbs:
lcraft corselet quality sculpted
You take a few moments to make some adjustments to a mismatched exquisite black leather corselet with your skinning knife.
You finish your work, leaving a sculpted exquisite black leather corselet.
Roundtime: 7 seconds.
It used to be that making something "sculpted" or "smooth" or whatever would replace the default quality adjective.
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
User avatar
sona
Member
Posts: 300
Joined: Thu Dec 04, 2014 10:14 am

Re: Dyed Leather (11114)

Post by sona »

Just to add to this thread:

Discovered today that after dying leather, and then doing a quality: ex: lcraft gauntlets quality polished, will remove the dye color from the piece.
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