Wagons are now available in the Shadgard stable yard and the Trade Coalition wagon yard.
Wagons have the following features:
- Wagons can carry a significant amount of material.
- However, they require a mount to be hitched to them to move them.
- The more weight in the wagon, the longer it takes your mount to move the wagon from place to place.
- Wagons can also be returned to the same yard you purchased them from for a partial refund.
- Commodities can be sold out of your wagon, just like a handcart.
To use a wagon:
- Have your mount, and wagon in the same area.
- HITCH your mount to the wagon.
- Once hitched, MOUNT as normal.
- You can then pull the wagon around with the help of your mount!
- Once finished with your work, you can UNHITCH your mount from the wagon.
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As always, these mechanics will be tweaked as necessary. Try not to break the poor wagons too much...
Hitch up that wagon!
Hitch up that wagon!
No longer GMing for CLOK.
A few updates:
- Instead of hard Round Time, you'll be given Wagon travel time. This works like wilderness travel time, so you can still defend yourself and do other things while your mount does the pulling. You're just stuck in that area until the Wagon RT is up.
- Mining and Logging will now work with wagons and automatically put ore and limbs into the wagon if there is a hitched wagon in the area. If you don't want to put stuff in the wagon for whatever reason, simply UNHITCH it from the mount.
- Instead of hard Round Time, you'll be given Wagon travel time. This works like wilderness travel time, so you can still defend yourself and do other things while your mount does the pulling. You're just stuck in that area until the Wagon RT is up.
- Mining and Logging will now work with wagons and automatically put ore and limbs into the wagon if there is a hitched wagon in the area. If you don't want to put stuff in the wagon for whatever reason, simply UNHITCH it from the mount.
No longer GMing for CLOK.