Less of a chance of a stun when disarming
Less of a chance of a stun when disarming
Currently, if you disarm someone, they are stunned for a fixed time, I think it's 6 seconds.
I think this is unrealistic. It should be possible to have little or no stunning time involved, for example, you knock the sword out of my right hand, and I immediately follow up with a left hook to your jaw.
So I would like to request this time period be a random one, from 0 to six seconds in duration.
I think this is unrealistic. It should be possible to have little or no stunning time involved, for example, you knock the sword out of my right hand, and I immediately follow up with a left hook to your jaw.
So I would like to request this time period be a random one, from 0 to six seconds in duration.
- Kent "Gunney" Gunderman
A dirty woodsman frowns at you and suggests you return after getting cleaned up.
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Re: Less of a chance of a stun when disarming
I just walked through the scenario in my mind and I agree with the random stun time.
I know when I used to be involved in martial arts and someone did something to me I either 1, expected it and my reaction time wasn't as long as if I were to 2, be caught off guard in which time it would be more of a "wow" moment and be slower to do something in return.
I know when I used to be involved in martial arts and someone did something to me I either 1, expected it and my reaction time wasn't as long as if I were to 2, be caught off guard in which time it would be more of a "wow" moment and be slower to do something in return.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Re: Less of a chance of a stun when disarming
The reason why it's 6+ seconds, is because most attacks are standardized to 5 seconds.
Without the stun, or with a shorter stun duration, the below would be possible, which pretty much makes disarm useless.
Without the stun, or with a shorter stun duration, the below would be possible, which pretty much makes disarm useless.
Also, "twists of his wrists", time to fix that.#ACTION {^With a twists of his wrists, he manages to disarm you}{#send get dagger}
#OK. {^With a twists of his wrists, he manages to disarm you} NOW TRIGGERS {#send get dagger} @ {5}.
#test disarm Jirato
Otarij swings his fist toward your right arm! (Off: 200098 vs Def: 100)
5 crush damage - (right arm)
With a twists of his wrists, he manages to disarm you, sending your copper dagger clattering to the ground!
You pick up a copper dagger.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
Re: Less of a chance of a stun when disarming
That occurred to me moments before I read this. :PJirato wrote:The reason why it's 6+ seconds, is because most attacks are standardized to 5 seconds.
Without the stun, or with a shorter stun duration, the below would be possible, which pretty much makes disarm useless.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Re: Less of a chance of a stun when disarming
Jirato wrote:The reason why it's 6+ seconds, is because most attacks are standardized to 5 seconds.
Without the stun, or with a shorter stun duration, the below would be possible, which pretty much makes disarm useless.
#ACTION {^With a twists of his wrists, he manages to disarm you}{#send get dagger}
#OK. {^With a twists of his wrists, he manages to disarm you} NOW TRIGGERS {#send get dagger} @ {5}.
#test disarm Jirato
Otarij swings his fist toward your right arm! (Off: 200098 vs Def: 100)
5 crush damage - (right arm)
With a twists of his wrists, he manages to disarm you, sending your copper dagger clattering to the ground!
You pick up a copper dagger.
Well, first of all, it's tough (or as I understand it, it's supposed to be tough) to pick up a weapon unless you first move to position avoid. Whether this is coded consistently or not, you would be in more of a position to answer.
So once in a while the stun lasts is 0 seconds, which meant he saw it coming. Yes, that's the point, sometimes the disarm is rapidly recovered from and thus useless. Now often does that happen? 1 in six. Sometimes it would last 1 second, sometimes 2, sometimes 3, 4, 5...etc. In any case, the opponent is delayed that amount of time, is he not?
- Kent "Gunney" Gunderman
A dirty woodsman frowns at you and suggests you return after getting cleaned up.
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
A dirty woodsman frowns at you and suggests you return after getting cleaned up.
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
Re: Less of a chance of a stun when disarming
Because executing a disarm takes five seconds itself, the only time disarming is useful is when your foe is unable to pick up the disarmed weapon for six seconds and you are thus able to follow up with an attack to your opponent while they are still disarmed. Otherwise, your foe will simply retrieve their weapon and attack you before you can execute your next move, and you have therefore done nothing but stalled yourself, wasted energy, and opened yourself up to an incoming attack. Randomizing the stun duration will mean you have a five in six chance of in fact making your own situation worse, despite having made a successful disarming roll. Hardly acceptable odds.
If some kind of timer is put on a weapon preventing it from being retrieved for at least one second longer than it takes to execute a disarm, then the stunning aspect is completely unnecessary. As I don't believe this is the case, I imagine this is why the stun lasts as long as it does.
I do not recall ever having had any issue picking up a weapon in position engage or range, though I admittedly rarely find myself in the situation where I am in such a position without a weapon at the ready, or at least on my person.
If some kind of timer is put on a weapon preventing it from being retrieved for at least one second longer than it takes to execute a disarm, then the stunning aspect is completely unnecessary. As I don't believe this is the case, I imagine this is why the stun lasts as long as it does.
I do not recall ever having had any issue picking up a weapon in position engage or range, though I admittedly rarely find myself in the situation where I am in such a position without a weapon at the ready, or at least on my person.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!
[FROM Eira (OOC)]: LET IT OUT, MAN!
Re: Less of a chance of a stun when disarming
Again, the mechanic that prevents the foe from "simply retrieving their weapon" has been overlooked. It's not simple at all.Alexander wrote:Because executing a disarm takes five seconds itself, the only time disarming is useful is when your foe is unable to pick up the disarmed weapon for six seconds and you are thus able to follow up with an attack to your opponent while they are still disarmed. Otherwise, your foe will simply retrieve their weapon and attack you before you can execute your next move...
There is also a worse outcome where I tried to pick up a weapon a couple of times and tripped and had to stand before I could resume, I don't recall the wording on that one.You try to pick up a short sword, but cannot manage it while under attack.
The disarmed foe has to switch to position avoid first, which costs him 3 seconds of round time. Add this to the random stun time of 0 to 5 seconds, and the playing field shifts to 3 to 8 seconds without that weapon. That's only assuming he is successful on his first attempt, because
is what happens if you fail to switch out of position engage in order to be able to pick up that dropped weapon.You are unable to get away from the hostiles engaging you in combat!
Round time: 3 seconds.
My suggestion brings you to make a decision whether to attempt again to switch to position avoid, or to go into unarmed combat, or to draw a dagger (or other backup weaapon) from your sheath and use that instead of trying to recover your lost weapon. It adds an element of strategy and uncertainty to our melee combat all the while resounding with realism.
Again, only the coders can answer whether the "weapon pickup while in combat" mechanic is coded consistently for NPC's and PC's. My suggestion takes place in a system where it is coded the same.
- Kent "Gunney" Gunderman
A dirty woodsman frowns at you and suggests you return after getting cleaned up.
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
A dirty woodsman frowns at you and suggests you return after getting cleaned up.
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
Re: Less of a chance of a stun when disarming
Disarm is a big item on our look-over-how-it-works list.
The lore compels me!
Re: Less of a chance of a stun when disarming
Makes me wonder how many lists the staff has. :)Rias wrote:Disarm is a big item on our look-over-how-it-works list.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Re: Less of a chance of a stun when disarming
Like... fifty. I'm sure they split the to-do lists by guru, urgency etc. And then lists for where to go for which code etc etc.
Re: Less of a chance of a stun when disarming
I'd like to suggest a random stun lasting from 6 to 12 seconds to address the variability in stun time some have suggested.