A skill that could increase the round time of enemies allowing additional ease in breaking combat. Could require a amount of channeling, Flair, and thaumaturgy skill.
Example: At times it is necessary that a monk aim to passively break off engagements from enemies to allow for healing in combat. By Harnessing ones inner light cast a corona around your allies throwing off enemy attacks for 15 seconds. increase enemy round time by 25 percent(rounded up) small chance to deal minor light damage to nethrim in the area upon casting.
Usage: while channeling at least two channels of Thaumaturgy, Cast Brilliance.
Prerequisites: Close Wounds
Flair
Thaumaturgy: 100
Channeling Apprentice.
Monk Skill: Brilliance?
Monk Skill: Brilliance?
[ESP-GRAY - Shadowy-Gray]: No no (player) , you were right, it's wonderful. I think I'll send in my application today. I can't wait to partake in the parties there. I just have one question, will I need to kidnap my own child, or will there be some there for those who are un able to.
Re: Monk Skill: Brilliance?
The Flare spell itself already stuns anyone engaging the monk, removes the 'under attack' effect, and puts them in Position Avoid. It's like a "get out of jail free" card!
The lore compels me!
Re: Monk Skill: Brilliance?
I was thinking this would be used mainly in group combat, if you needed the, "hey everyone get out of here" thing. but I see what you mean. thought i'd post it though. thinking of other things that would help monks while traveling around. I was in Tarueka town today and the group got split up. if a monk were stuck in a situation like that it would be difficult if they had nothing in dodge.
[ESP-GRAY - Shadowy-Gray]: No no (player) , you were right, it's wonderful. I think I'll send in my application today. I can't wait to partake in the parties there. I just have one question, will I need to kidnap my own child, or will there be some there for those who are un able to.