Grouping of NPCs

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Makkah
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Grouping of NPCs

Post by Makkah »

I noted a bit ago that same-description NPCs are now grouped together with a x# at the end.

Example:

If there were two "a guard" in the room, now instead of "a guard, a guard" it says "a guard (x2)"

This cuts down on the realism to me; it doesn't give them their own "space" in my eyes. I suggest it be turned into an OPTION that we can turn on or off. I understand it's help to people that play with screen-readers, so it is a cool idea. But it decreases the realism to me.

Thanks!
jilliana
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Re: Grouping of NPCs

Post by jilliana »

Makkah wrote:I noted a bit ago that same-description NPCs are now grouped together with a x# at the end.

Example:

If there were two "a guard" in the room, now instead of "a guard, a guard" it says "a guard (x2)"

This cuts down on the realism to me; it doesn't give them their own "space" in my eyes. I suggest it be turned into an OPTION that we can turn on or off. I understand it's help to people that play with screen-readers, so it is a cool idea. But it decreases the realism to me.

Thanks!
I dig this suggestion. :)
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Rias
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Re: Grouping of NPCs

Post by Rias »

Kablam!
opt npcstacks
Multiple identical NPCs will now all show separately in room occupants lists.
The lore compels me!
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Makkah
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Re: Grouping of NPCs

Post by Makkah »

You rock.
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