I noted a bit ago that same-description NPCs are now grouped together with a x# at the end.
Example:
If there were two "a guard" in the room, now instead of "a guard, a guard" it says "a guard (x2)"
This cuts down on the realism to me; it doesn't give them their own "space" in my eyes. I suggest it be turned into an OPTION that we can turn on or off. I understand it's help to people that play with screen-readers, so it is a cool idea. But it decreases the realism to me.
Thanks!
Grouping of NPCs
Re: Grouping of NPCs
I dig this suggestion. :)Makkah wrote:I noted a bit ago that same-description NPCs are now grouped together with a x# at the end.
Example:
If there were two "a guard" in the room, now instead of "a guard, a guard" it says "a guard (x2)"
This cuts down on the realism to me; it doesn't give them their own "space" in my eyes. I suggest it be turned into an OPTION that we can turn on or off. I understand it's help to people that play with screen-readers, so it is a cool idea. But it decreases the realism to me.
Thanks!
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Re: Grouping of NPCs
Kablam!
opt npcstacks
Multiple identical NPCs will now all show separately in room occupants lists.
The lore compels me!
Re: Grouping of NPCs
You rock.