Sometimes we say something on a channel and we accidently double enter, meaning the message is repeated on ESP, CHAT, or Questions needlessly.
I was hoping to see it changed so that the codebase would not permit the same message two times consecutively.
Should the player want to send the same message twice in a row, they'd have to put in a space the second time or some other minute change.
No double channel messages - idea
No double channel messages - idea
- Kent "Gunney" Gunderman
A dirty woodsman frowns at you and suggests you return after getting cleaned up.
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
A dirty woodsman frowns at you and suggests you return after getting cleaned up.
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
Re: No double channel messages - idea
I suggest a time frame of say, 10 seconds. This way, people like Kent don't double-message and spam a channel unnecessarily.
Quite frankly I don't want to be thinking about typing something differently just because I have to say "Yes" "No" "I'm in so and so place" twice in a row.
Quite frankly I don't want to be thinking about typing something differently just because I have to say "Yes" "No" "I'm in so and so place" twice in a row.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Re: No double channel messages - idea
Or maybe you can just not hit enter twice. Or maybe we can just remember that sometimes mistakes happen and not worry about it.
Not everything needs a code solution. Especially when the 'solution' would take so much more effort than correcting the behavior.
Not everything needs a code solution. Especially when the 'solution' would take so much more effort than correcting the behavior.
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."