Guard creatures (i.e. town guards) are now more competent. They will prevent hostiles from going in certain directions.
Of course, guards can still be bypassed by stealth or disabling the guard somehow, but they're intentionally very difficult to get past.
Guards become more competent!
Guards become more competent!
The lore compels me!
Well, first of all, they -are- meant to keep towns safe, so they have to be rather skilled. We don't want guards that are only capable of guarding against, say, infested laborers. If they end up constantly getting killed and bypassed, they become useless fluff. I don't plan on upping their skill constantly as players get stronger, though. They'll rely more on numbers and different units with different specialties (as will be seen when the new town opens up). During alpha stages, there'll be lots of number tweaking. I know a month of play seems like a long time to some, but I don't think a player with a month of play should be able to trounce all town guards and waltz around the world as he pleases.
Second of all, keep in mind how the numbers work. As they get higher, they become less important. At first glance, 500 vs 1000 seems like bad odds compared to 100 vs 200, but they're actually exactly the same, odds-wise.
Second of all, keep in mind how the numbers work. As they get higher, they become less important. At first glance, 500 vs 1000 seems like bad odds compared to 100 vs 200, but they're actually exactly the same, odds-wise.
The lore compels me!