Blind-Friendly Maps and Pathing
Blind-Friendly Maps and Pathing
I will be posting sets of paths in this thread for our blind players to use in lieu of the maps on the wiki or in-game.
Last edited by Elystole on Fri Feb 07, 2014 11:18 pm, edited 1 time in total.
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
Shadgard Pathing
Shadgard
All directions start inside the gatehouse.
Apothecary: south x2, west, go façade
Bakery: south x3, west, go building
Bank: south x2, west, go arch
Barracks: south, go barracks
Bathhouse: south x2, west, go bathhouse
Bindlestick Alley: south, east, go alley
Blacksmith: south, east, southeast, east, go shop
Bookstore: south x3, west, go bookstore
Bowyer: south, east, go bowyer
Carpenter: south, go carpenter
Chapel: south x5, go arch
Cobbler: south x4, go store
Firearms: south x2, go shop
General Store: south x3, east, go store
Hanged Man Inn and Stables: north x2, northwest, east, northeast, north, go inn or stable
Hearth and Home Inn: south x2, go inn
Infirmary: south, east, southeast, go infirmary
Jailhouse: south x5, go jailhouse
Locksmith: south, east, southeast, go shop
Market: south x3, east
Mine: south, east, southeast, east, go mine
Music Shoppe: south x2, west, go shoppe
Orphanage: south x5, go gate
Party Pavilion: south x3, west, go pavilion
Pawnshop: south x2, go pawnshop
Post Office: south x3, go hall, east
Stables: south, east, go stables
Tailor: south x4, go shop
Tanner: south, go tanner
Town Hall: south x3, go hall
Twin Dagger Tavern: south x4, go alley, go tavern
Wilderness: north x2, northwest, east, northeast, northeast, north, go wilderness
Workyard: south, east, southeast, east, go workyard
Zephyr Path: south x3, west, climb path
All directions start inside the gatehouse.
Apothecary: south x2, west, go façade
Bakery: south x3, west, go building
Bank: south x2, west, go arch
Barracks: south, go barracks
Bathhouse: south x2, west, go bathhouse
Bindlestick Alley: south, east, go alley
Blacksmith: south, east, southeast, east, go shop
Bookstore: south x3, west, go bookstore
Bowyer: south, east, go bowyer
Carpenter: south, go carpenter
Chapel: south x5, go arch
Cobbler: south x4, go store
Firearms: south x2, go shop
General Store: south x3, east, go store
Hanged Man Inn and Stables: north x2, northwest, east, northeast, north, go inn or stable
Hearth and Home Inn: south x2, go inn
Infirmary: south, east, southeast, go infirmary
Jailhouse: south x5, go jailhouse
Locksmith: south, east, southeast, go shop
Market: south x3, east
Mine: south, east, southeast, east, go mine
Music Shoppe: south x2, west, go shoppe
Orphanage: south x5, go gate
Party Pavilion: south x3, west, go pavilion
Pawnshop: south x2, go pawnshop
Post Office: south x3, go hall, east
Stables: south, east, go stables
Tailor: south x4, go shop
Tanner: south, go tanner
Town Hall: south x3, go hall
Twin Dagger Tavern: south x4, go alley, go tavern
Wilderness: north x2, northwest, east, northeast, northeast, north, go wilderness
Workyard: south, east, southeast, east, go workyard
Zephyr Path: south x3, west, climb path
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
Re: Blind-Friendly Maps and Pathing
Hi,
Wow those are excellent! I opretiate it!
The hugest problem I kinda have is finding the areas (brittlebranch forest, dunmar planes), etcetera. In my opinion, the citties are small enough to learn and explore relatively well, however, wandering and wandering around looking for a certain area that contains certain herbs/trees/whatever is a bit taxing on rations and to a lesser important extent, time.
Are these areas marked on a map?
I should also point out that, as long as it's within 10 leagues, we can access the map near bye command and get a general direction thanks to the ooc coordinates.
Wow those are excellent! I opretiate it!
The hugest problem I kinda have is finding the areas (brittlebranch forest, dunmar planes), etcetera. In my opinion, the citties are small enough to learn and explore relatively well, however, wandering and wandering around looking for a certain area that contains certain herbs/trees/whatever is a bit taxing on rations and to a lesser important extent, time.
Are these areas marked on a map?
I should also point out that, as long as it's within 10 leagues, we can access the map near bye command and get a general direction thanks to the ooc coordinates.
Re: Blind-Friendly Maps and Pathing
Those areas are not on a map or on the wiki, so as far as wandering around lost goes you are in the same situation that I am in. When I get really bored I start going league-by-league and typing 'survey' just to see what is where. I'm still learning what areas are where.merin wrote:Hi,
The hugest problem I kinda have is finding the areas (brittlebranch forest, dunmar planes), etcetera. In my opinion, the citties are small enough to learn and explore relatively well, however, wandering and wandering around looking for a certain area that contains certain herbs/trees/whatever is a bit taxing on rations and to a lesser important extent, time.
Are these areas marked on a map?
There's a lot hidden in the world of CLOK so to respect the work of the GMs in that area I'll only be releasing pathing for areas on the map or the wiki, or for special exceptions they approve.
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
Re: Blind-Friendly Maps and Pathing
I really like this, but here's my issue on the matter, and I want to make clear that I'm also a blind player, and don't want to be misunderstood as rude.
I love the fact that Elystol is taking the time to do this. However, I think that one has to be careful in that some blind players begin to feel entitled to it. Blindness is not an excuse for not knowing one's way around a game. No, the map on the game isn't very accessible, and personally, to me that's fine. All the more reason to encourage me to explore and learn my way around.
I suggest that only the areas accessible via the visual map be made accessible so there isn't arguement later that there is too much being done to spoil the blind playerbase.
Again, I'm trying not to be rude. I don't want Clok to become yet another victim of blind RPG spoiling, because that's not why I came to play the game.
I love the fact that Elystol is taking the time to do this. However, I think that one has to be careful in that some blind players begin to feel entitled to it. Blindness is not an excuse for not knowing one's way around a game. No, the map on the game isn't very accessible, and personally, to me that's fine. All the more reason to encourage me to explore and learn my way around.
I suggest that only the areas accessible via the visual map be made accessible so there isn't arguement later that there is too much being done to spoil the blind playerbase.
Again, I'm trying not to be rude. I don't want Clok to become yet another victim of blind RPG spoiling, because that's not why I came to play the game.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Re: Blind-Friendly Maps and Pathing
You know, that's something that didn't cross my mind. I'll agree with that completely. Not only that, but, I believe that we should give a hand. If we know a city and know if it's on the map...then we should map it. There shouldn't, especially if people can help, be only one person doing this, unless they want it that way! :)
Mistral Lake Paths
Mistral Lake
All directions start inside the guardhouse arch.
Apparel: northwest x2, north, west x2, go shop
Armor: northwest x2, north, west, go building
Bag Emporium: northwest, northeast x2, go boutique
Bakery: northwest x2, west, go building
Bank: northwest x2, north, go bank
Bookstore: northwest x2, west x2, northwest, go door
Boutique: northwest x2, north, east, northeast, go boutique
Bowyer: northwest x2, north, east, northeast, go shop
Candle Shop: northwest x2, west, go shop
Carpentry Shop: northwest x2, east, go shop
Church: northwest x2, west x2, go church
Communal Kitchen: northwest x2, go building
Dock: northwest, west x2, go dock
Firearms: northwest x2, north, west, go store
General Store: northwest x2, go store
Infirmary: northwest x2, west, go infirmary
Jeweler: northwest x2, north, go building
Kyskie’s Shop: northwest, west, go building
Locksmith: northwest, northeast x2, go shop
Market: northwest
Pawnshop: northwest, west, go pawnshop
Post Office: northwest x2, go office
Pottery: northwest x2, north, east, go structure
Rook Parlour: northwest, northeast x2, west, go building
Shandy Gaff Diner: northwest, northeast x2, go diner
Shattered Pumpkin Inn: northwest, go inn
Shoes: northwest x2, north, east, northeast, go building
Stable: northwest, go stable
Tannery: northwest, northeast, go building
Town Hall: northwest x2, north, go hall
Town Square: northwest x2
Warehouse: northwest, west x2, go warehouse
Weapons: northwest x2, north, west, go shop
Winery: northwest, go shop
Workyard: northwest x2, north, east, go workyard
All directions start inside the guardhouse arch.
Apparel: northwest x2, north, west x2, go shop
Armor: northwest x2, north, west, go building
Bag Emporium: northwest, northeast x2, go boutique
Bakery: northwest x2, west, go building
Bank: northwest x2, north, go bank
Bookstore: northwest x2, west x2, northwest, go door
Boutique: northwest x2, north, east, northeast, go boutique
Bowyer: northwest x2, north, east, northeast, go shop
Candle Shop: northwest x2, west, go shop
Carpentry Shop: northwest x2, east, go shop
Church: northwest x2, west x2, go church
Communal Kitchen: northwest x2, go building
Dock: northwest, west x2, go dock
Firearms: northwest x2, north, west, go store
General Store: northwest x2, go store
Infirmary: northwest x2, west, go infirmary
Jeweler: northwest x2, north, go building
Kyskie’s Shop: northwest, west, go building
Locksmith: northwest, northeast x2, go shop
Market: northwest
Pawnshop: northwest, west, go pawnshop
Post Office: northwest x2, go office
Pottery: northwest x2, north, east, go structure
Rook Parlour: northwest, northeast x2, west, go building
Shandy Gaff Diner: northwest, northeast x2, go diner
Shattered Pumpkin Inn: northwest, go inn
Shoes: northwest x2, north, east, northeast, go building
Stable: northwest, go stable
Tannery: northwest, northeast, go building
Town Hall: northwest x2, north, go hall
Town Square: northwest x2
Warehouse: northwest, west x2, go warehouse
Weapons: northwest x2, north, west, go shop
Winery: northwest, go shop
Workyard: northwest x2, north, east, go workyard
You overhear the following rumor:
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."
"I saw one of those Shadgard folk come barging into Grif's and shoot one of the patrons on the spot. Shadgard must be a pretty rough place with such outlaws running rampant."