Channel Combination duds
Channel Combination duds
Would it be okay to list all the channel combinations that do not work to brainstorm what to put into them or is it intended for some to be duds?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
Aeromancy + Hydromancy + Pyromancy = ...nothing
Why not change this to a lightning(electrical) based attack?
Why not change this to a lightning(electrical) based attack?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
I would support: Aeromancy/Geomancy/Pyromancy; resulting with obsidian spears or a burst of shards as rapidly cooled lava results in obsidian shards.
Geomancy/Geomancy/Hydromancy, could result in a sink hole which forces the target to suffer from a prone position and stuck in the position for some time. Not offensive itself but weakens the target's defenses dramatically.
Aeromancy/Geomancy, sounds like a piercing stone attack, similar to a shotgun at close range. A AoE dust attack is currently the Nova Effect of Geomancy.
Geomancy/Geomancy/Hydromancy, could result in a sink hole which forces the target to suffer from a prone position and stuck in the position for some time. Not offensive itself but weakens the target's defenses dramatically.
Aeromancy/Geomancy, sounds like a piercing stone attack, similar to a shotgun at close range. A AoE dust attack is currently the Nova Effect of Geomancy.
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
Aeromancy/Geomancy/Pyromancy.. Ya, ash cloud still works.. ow!
I thought you might of removed it, especially seeing as it is just the Nova spell but with a lot more drawbacks. Is this going to change?
I thought you might of removed it, especially seeing as it is just the Nova spell but with a lot more drawbacks. Is this going to change?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
Reset..
Geomancy/Hydromancy/Pyromancy, resulting with obsidian spears or a burst of shards as rapidly cooled lava results in obsidian shards.
Geomancy/Hydromancy/Pyromancy, resulting with obsidian spears or a burst of shards as rapidly cooled lava results in obsidian shards.
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
Obsidian is a result of three elements already (pyro, geo, cryo) and will be unavailable via other combinations. This won't be a standard available spell since no guilds offer all three of those mancies, but it will be available for some rare cases when someone manages through special circumstances to get access to them all.
The lore compels me!
[quote=Rias]Obsidian is a result of three elements already (pyro, geo, cryo) and will be unavailable via other combinations. This won't be a standard available spell since no guilds offer all three of those mancies, but it will be available for some rare cases when someone manages through special circumstances to get access to them all.[/quote]
It's also Rithiel's spell of choice when something annoys her.
It's also Rithiel's spell of choice when something annoys her.
A cheerful jingle intones, "Rithenschmirtz Evil Incorporateeeed!"
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
Geo + Aero = Dud
Geo + Geo + Aero = Dud
Geo + Geo + Hydro = Dud
Hydro + Hydro + Aero = Dud
Geo + Hydro = Knockdown + Muddy..
Mud.. What does this do?
Geo + Geo + Aero = Dud
Geo + Geo + Hydro = Dud
Hydro + Hydro + Aero = Dud
Geo + Hydro = Knockdown + Muddy..
Mud.. What does this do?
Last edited by Nootau on Tue Apr 10, 2012 12:06 pm, edited 1 time in total.
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
Hydro + Hydro + Aero... A typhoon that causes knock down and drenches friend and foes, the caster is the eye of the storm and immune?
Geo + Geo + Hydro... Quick sand effect that entangles a target, possibly everyone in the room, even the caster?
Geo + Aero... Sand storm, buffet the target with the knock down effect as well as multiple(3-5) weak attacks that are piercing/slashing damage?
Geo + Geo + Aero... Upgraded Sand storm with much larger projectiles that cause multiple moderately damaging attacks that are piercing/slashing damage type?
Geo + Geo + Hydro... Quick sand effect that entangles a target, possibly everyone in the room, even the caster?
Geo + Aero... Sand storm, buffet the target with the knock down effect as well as multiple(3-5) weak attacks that are piercing/slashing damage?
Geo + Geo + Aero... Upgraded Sand storm with much larger projectiles that cause multiple moderately damaging attacks that are piercing/slashing damage type?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
Good ideas, but better for some type of Pattern. Raw casts should be in the form of small concentrated projectiles (Ash Cloud is the current exception, and has been slated for a move to a dedicated pattern-based spell rather than raw cast at some point so it too can be replaced by a projectile effect).
The lore compels me!
Rather than several at once, let me try to perfect the options one at a time.
Aero+Geo
2-3 light attacks (0-5 damage each) that has a chance of knockdown but more importantly a chance of blinding the target, lowering the target's perception, melee and marksmanship for a limited time.
Cost: --
Justification: The elemancer focuses his thoughts loosely of the composition of flakes of dust and sand to be thrust forward by the force of a stiff breeze. The pattern is woven loosely and easily as the mater created simply buffets the body lightly though enough it extremely irritate sensitive organs.
Aero+Geo
2-3 light attacks (0-5 damage each) that has a chance of knockdown but more importantly a chance of blinding the target, lowering the target's perception, melee and marksmanship for a limited time.
Cost: --
Justification: The elemancer focuses his thoughts loosely of the composition of flakes of dust and sand to be thrust forward by the force of a stiff breeze. The pattern is woven loosely and easily as the mater created simply buffets the body lightly though enough it extremely irritate sensitive organs.
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
Would this be considered an appropriate raw cast for multi-element weaving?
Aero-Hydro = Blinding Spray: The air and water form together to create a fine mist that can cause vision impairment which reduces perception of the target. If condensed then the air and water could disorient the target as the velocity of these small particles are flung towards an opponent.
I am not sure if the elemental channel that is primary (first one) changes the dynamic of the cast but if so...
Hydro-Aero = Rising Mists - Conjuring forth a water allows one who channels aeromancy as well as hydromancy to create a mist that shrouds an area, making it harder to see and allows an easier time of stealthing and remaining unseen.
Aero-Hydro = Blinding Spray: The air and water form together to create a fine mist that can cause vision impairment which reduces perception of the target. If condensed then the air and water could disorient the target as the velocity of these small particles are flung towards an opponent.
I am not sure if the elemental channel that is primary (first one) changes the dynamic of the cast but if so...
Hydro-Aero = Rising Mists - Conjuring forth a water allows one who channels aeromancy as well as hydromancy to create a mist that shrouds an area, making it harder to see and allows an easier time of stealthing and remaining unseen.
The order doesn't make a difference, so aero/hydro is the same as hydro/aero.
I thought that combo already had the fog effect. Let's seeeee ...
Hrm, it does a foggy blast which drenches and knocks down a target, but doesn't fogify a room. Or it did, but it was commented out.
And it looks like that's because it got broken. But now it's fixed! Enjoy foggying rooms.
I thought that combo already had the fog effect. Let's seeeee ...
Hrm, it does a foggy blast which drenches and knocks down a target, but doesn't fogify a room. Or it did, but it was commented out.
And it looks like that's because it got broken. But now it's fixed! Enjoy foggying rooms.
The lore compels me!
Re: Channel Combination duds
Bumping this after some experimentation this morning.
I found the following invalid combinations:
Aero + Geo
Aero + Geo + Hydro
Geo + Hydro + Pyro
The Aero + Geo non-combination is particularly flummoxing, since using a single aero channel plus a geo wand (or vice versa) produces an effect of two non-woven channels firing. I'd like to request that be set up as fillers for the above until something more permanent is put in place.
Last part, I noticed that ash cloud and mist generation are still in place. Are long term plans still to have all single casts be projectiles rather than cloud effects?
I found the following invalid combinations:
Aero + Geo
Aero + Geo + Hydro
Geo + Hydro + Pyro
The Aero + Geo non-combination is particularly flummoxing, since using a single aero channel plus a geo wand (or vice versa) produces an effect of two non-woven channels firing. I'd like to request that be set up as fillers for the above until something more permanent is put in place.
Last part, I noticed that ash cloud and mist generation are still in place. Are long term plans still to have all single casts be projectiles rather than cloud effects?