(Changing combat position to Engage)
A lithe black-armored patrolman lowers his shoulder and charges at you! (Off:2350 vs Def:1261)
14 crush damage to the back!
(energy -14)
A lithe black-armored patrolman knocks you flat!
Roundtime: 15 seconds.
I assume this is the same rt for the mercenary ability? Any chance this rt can be looked into for balance? It's considerably longer than any other type of knockdown that I know of including critter knockdowns, hamstring and shield bash...
Charge RT
Re: Charge RT
I don't know for sure, but I thought it was random in a set range.
Re: Charge RT
Maybe it was coincidence but they knocked me down for 15 seconds twice in a row. Might be but... just checking.Jaster wrote:I don't know for sure, but I thought it was random in a set range.
Re: Charge RT
It should have some variance to it. It also now stuns instead of inflicting roundtime (doesn't stack with roundtime).
Re: Charge RT
Has this been looked at in the past hour or so? In the arena this evening, I was getting successful charges off which resulted in stuns which lasted less than half of the RT I got as the charger. I noticed it was "double stunning" things, so I don't know if this might have messed things up. I understand balance, but this has stricken it a bit useless in its current form.
Re: Charge RT
Upon testing, it seems STUN does nothing to deter standing or even fleeing rooms. Looks like my charges are inflicting about a 9-10 second "stun" but the target is still able to stand and move while under the "stunned" status.
Re: Charge RT
Stunning should be fixed now.