Item keywords
Item keywords
How would a way to blanket reference all items of a similar type be received? Things such as weapons, herbs, foods, all of these items of a similar type would have one additional keyword. 'Herb' for any herb, 'food' for any food item, 'weapon' for any weapon, 'armor' for any armor, and so on. I'm quite accustomed to dealing with items in this way, and would very much enjoy if CLOK worked this way as well.
This is a guess only, but perhaps it would help in differentiating between, for example, my plaque-mounted longsword and my battle-ready longsword. If they were both in the same room, I could GET WEAPON LONGSWORD and it would ignore the plaque-mounted longsword, as it is not a functional weapon.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!
[FROM Eira (OOC)]: LET IT OUT, MAN!
You have a mixture of items in your backpack, various herbs, boxes, bandages, etc, etc..
You could then use this to move all the herbs to another container without using "Transfer *individual herb name*" multiple times.
I imagine the main use would be for herbs, gems, pelts, and so forth compared to heavier things like weapons or armour.
You could then use this to move all the herbs to another container without using "Transfer *individual herb name*" multiple times.
I imagine the main use would be for herbs, gems, pelts, and so forth compared to heavier things like weapons or armour.