Upgraded peering

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Acarin
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Joined: Mon Nov 14, 2011 5:06 pm

Upgraded peering

Post by Acarin »

Can the peer command be updated to allow up to peer through any exit including wilderness, cliff, road, etc. It's sometimes nice to be able to know what's lurking in the room you intend to walk in to (especially if it requires leaving hiding).
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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Kiyaani
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Post by Kiyaani »

I agree for wilderness, but with regards to cliffs, if the cliff is up you wouldn't be able to see. If the cliff is down then yea... it would be nice to know =/
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Acarin
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Post by Acarin »

[quote=Kiyaani]I agree for wilderness, but with regards to cliffs, if the cliff is up you wouldn't be able to see. If the cliff is down then yea... it would be nice to know =/[/quote]

I think it is reasonable that we would be able to peak over before fully climbing. Walking blind into a room with 3 drakolins isn't much fun...
20:21:01 [CHAT - (a mysterious GM)]: With obvious effort, Zuki pries up a thick scale over a drakolin's chest! Zuki spearhand-strikes the soft, unprotected area under the scale! Heart ruptured, death follows immediately. A drakolin lets out a final bellow of rage and falls lifeless to the ground.
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Skjotur
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Post by Skjotur »

I would love to be able to peer into the wilderness.
Whenever the pressure of our complex city life thins my blood and numbs my brain, I seek relief in the trail; and when I hear the coyote wailing to the yellow dawn, my cares fall from me - I am happy.
-Hamlin Garland
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