Desired Feature from another MUD - Movement

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Lemuel
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Desired Feature from another MUD - Movement

Post by Lemuel »

In a similar vein as the TONE command in CLOK, it would be nice to see the MOVEMENT command from another mud I played.

I post here the helpfiles:

help movement
Topic: Movement
Category: Movement

SYNTAX

movement
movement <verb>
movement none

DESCRIPTION

Allows you to set the verbs that are seen when you move from room to room.
Typing "movement" without an argument shows you the list of choices.

You can reset your movement to the default by specifying "none".

Not all movement verbs are available to players; some are reserved for mobs.

<M|22hp 52e 100mv NESW>
movement
Movement Types:
amble ambulate clamber crawl
creep dance dash flit
hobble hop limp lope
lumber lurch march meander
pace pad parade plod
prance prowl ramble roam
rove run saunter scamper
scramble shamble shuffle sidle
skip skulk slink slog
stagger stalk stomp straggle
stride stroll strut stumble
swagger tiptoe traipse tramp
trudge walk wander

[ Current setting: none ]
- locksmith Lemuel 'I do all my own stunts.'

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
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Lemuel
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Post by Lemuel »

Thus, this setting would cause the following RP-type effects when someone moves, it would no longer be simply 'Spearhead arrives' or Jaster leaves north' but would be more interesting, here are examples:

Spearhead marches in from the west.

Jaster tiptoes east.

Evelyn prowls in from the north.

Kiyaani paces south.

Bryce runs northeast.

Stuhilly trudges into the wilderness.

Carte walks out,


Each player chooses the type of movement setting their character uses, much the same way as they choose Tone.
- locksmith Lemuel 'I do all my own stunts.'

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
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Rias
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Post by Rias »

Spearhead would need a drunken stumble!

I like this idea. Just don't expect me to add things like prance, skip, or sashay. I always thought it was pretty absurd to see people constantly sashaying about in Gemstone.
The lore compels me!
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Lemuel
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Post by Lemuel »

Okay, keep the sissy ones out of it.

I wonder if the admins of the other MUD could give you the code for that portion of their MUD, or if it would have to be made from scratch for CLOK.
Last edited by Lemuel on Thu Oct 11, 2012 9:19 pm, edited 1 time in total.
- locksmith Lemuel 'I do all my own stunts.'

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
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Makkah
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Post by Makkah »

Got the moves like Jagger.
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Jaster
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Post by Jaster »

I tiptoe everywhere. Just like the King.
Speaking to Garith, you exclaim, "Ban' baaan'!"
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Nootau
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Post by Nootau »

[quote=Rias]I like this idea. Just don't expect me to add things like prance, skip, or sashay.[/quote]
[quote=Lemuel]Okay, keep the sissy ones out of it.[/quote]
What's wrong about skipping?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
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KianTheArcher
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Post by KianTheArcher »

Nootau wants to be able to skip. Because no one messes with the Elemancer in full plate, even if he IS skipping.
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Rias
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Post by Rias »

CLOK is a completely custom-built MUD from scratch, so code from other MUDs won't really help. I also prefer to do things ourselves, so we know exactly how they work and what they're doing.

Nothing's wrong with skipping, unless you do it all the time, everywhere. It was a pet peeve of mine in another MUD when people did it, so no skipping-at-all-times movement option, sorry.
The lore compels me!
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Nootau
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Post by Nootau »

What kinds of movements would you do all the time then? Better yet.. why not have the style of walk default back to 'walk' after 5 room changes?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
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