Hunting and cooking review
Hunting and cooking review
I'd like to request a review to the process and end product of hunting and cooking meat. Right now, each piece of meat weighs as much as a ration, requires successful skill rolls (so a chance of failure), danger risk, time, and equipment to acquire, but provides less nutrition than a ration. Rations are extremely cheap, require no risk or effort (save acquiring a paltry 5 riln, or a single emberberry in trade for the barter equivalent), come in infinite supply, and provide more nutrition.
I know I'm making a choice to go the harder route (it's what my character is all about) but I think there should be a little reward for the added effort - at the very least, I'd like to not to have to eat nearly an entire deer to go from hungry to well-fed. My proposals are:
A) Reduce the weight of chunks of meat, and have animals yield higher numbers of chunks, with the exception of things like pheasants and gophers which are relatively small.
-or-
B) Simply add nutritional value to cooked pieces of meat.
Also in general, maybe reduce the weight of travel rations, dried bear meat, and other food items that are similar? A pound of food is a lot to eat, I always think it's funny to be eating 3 pounds of food to get full.
I know I'm making a choice to go the harder route (it's what my character is all about) but I think there should be a little reward for the added effort - at the very least, I'd like to not to have to eat nearly an entire deer to go from hungry to well-fed. My proposals are:
A) Reduce the weight of chunks of meat, and have animals yield higher numbers of chunks, with the exception of things like pheasants and gophers which are relatively small.
-or-
B) Simply add nutritional value to cooked pieces of meat.
Also in general, maybe reduce the weight of travel rations, dried bear meat, and other food items that are similar? A pound of food is a lot to eat, I always think it's funny to be eating 3 pounds of food to get full.
Last edited by Skjotur on Wed Sep 12, 2012 4:05 pm, edited 1 time in total.
Whenever the pressure of our complex city life thins my blood and numbs my brain, I seek relief in the trail; and when I hear the coyote wailing to the yellow dawn, my cares fall from me - I am happy.
-Hamlin Garland
-Hamlin Garland
- KianTheArcher
- Member
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- Joined: Fri Aug 19, 2011 10:01 am
Okay, so I got to it faster than I planned.
You can cut chunks of meat into strips (CUT STRIPS) that will provide 3 strips of meat (if all the rolls are passed, but the threshold is pretty low). To keep things simple for myself, these strips will provide the same nutrition and bites as the chunk of meat, which is half a ration.
So a chunk of meat will still provide half the nutrition of a ration, but you CAN get three strips out of them, which is then a ration and a half. You should be able to cook these as before.
The total strip weight will be slightly more than half the original chunk (I figure you're cutting out fat or something).
Hope that helps (and I hope I didn't break my cooking changes).
You can cut chunks of meat into strips (CUT STRIPS) that will provide 3 strips of meat (if all the rolls are passed, but the threshold is pretty low). To keep things simple for myself, these strips will provide the same nutrition and bites as the chunk of meat, which is half a ration.
So a chunk of meat will still provide half the nutrition of a ration, but you CAN get three strips out of them, which is then a ration and a half. You should be able to cook these as before.
The total strip weight will be slightly more than half the original chunk (I figure you're cutting out fat or something).
Hope that helps (and I hope I didn't break my cooking changes).
Last edited by Rithiel on Thu Sep 13, 2012 9:36 pm, edited 1 time in total.
A cheerful jingle intones, "Rithenschmirtz Evil Incorporateeeed!"
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
Thank you Rithiel!
Spearhead: Fair's fair. Coalition mercenaries have tough skin and strong bones, good for armor hide and axe hafts respectively. Hmmm... I'm tempted to actually request that.
Spearhead: Fair's fair. Coalition mercenaries have tough skin and strong bones, good for armor hide and axe hafts respectively. Hmmm... I'm tempted to actually request that.
Whenever the pressure of our complex city life thins my blood and numbs my brain, I seek relief in the trail; and when I hear the coyote wailing to the yellow dawn, my cares fall from me - I am happy.
-Hamlin Garland
-Hamlin Garland