Consolidated Wyrvardn ability suggestion thread

A revived Aetgardian order of warriors dedicated to making the lands safe once again.
Post Reply
Tangela
CLOK Patron
Posts: 122
Joined: Tue Dec 23, 2014 12:33 pm
Location: Colorado

Consolidated Wyrvardn ability suggestion thread

Post by Tangela »

As per the recent chat discussion, here's the list of abilities which were suggested for wyrvardn. Sorry if I missed any, and if so just post them in the replies or let me know and I'll edit this post.

* resistance to energy damage
* advanced armor training ability
* energy usage reduction due to discipline
* granting of master guardian
Some of these I'd really love to see come to pass.
User avatar
Marauder
Member
Posts: 107
Joined: Fri Jan 20, 2012 12:20 am

Re: Consolidated Wyrvardn ability suggestion thread

Post by Marauder »

Hi. Like my suggestion for armor training for the Mercs, it could be energy reduction when using heavy armor. Alternatively, better fittings when one dons their set on their own (many medieval armors had at least one person putting it on for you when available, such as squires), which could translate into a passive chance per hit for the armor piece in question to take less damage, or a passive chance for increased damage reduction from the armor for every hit taken.
jilliana
Member
Posts: 936
Joined: Thu Jan 02, 2014 2:51 pm
Location: Texas
Contact:

Re: Consolidated Wyrvardn ability suggestion thread

Post by jilliana »

I would like to see some ability associated with nether. As far as that goes, we have absolutely no support mechanically and it's not exactly a balance for us to be assigned to these nether-filled areas with little to no mechanical support. Sure. people say we can bring a Templar along, but that, to be honest, is a little insulting when the Wyrvardn are trying to get their own foothold in the CLOK story.

Something else that'd be great to see is the ability to bandage in the dark.

I like Tangela's ideas as well.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
User avatar
Jirato
DEV
Posts: 3049
Joined: Sat Apr 14, 2012 12:17 pm

Re: Consolidated Wyrvardn ability suggestion thread

Post by Jirato »

The risks associated with fighting nethrim in nethrim-related hunting areas are fully intended, and non-magical guilds unfortunately aren't ever going to get anything to counter that.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
Dorn
Member
Posts: 675
Joined: Thu Mar 28, 2013 4:45 am

Re: Consolidated Wyrvardn ability suggestion thread

Post by Dorn »

Raise your hafted and shield folks, and pack your torches. Though, maybe some sort of "holy censor" Wydanbdan style wouldn't be an awful decision?

Basically, imagine a flail but with something of a hollow head. Inside, it is packed with burnable material that is held in place by the frame work which is then lit. Sure, you'd have to replace it, keep lighting it on fire, and it is only really applicable for a hafted mace style weapon or a chain weapon but it isn't beyond the realm of reality.

Sounds like the sort of thing people who have to hunt very flammable opponents constantly might look towards investing in.
~Dorn
Uyoku takes a bite of her smelly skunk poop.
User avatar
Marauder
Member
Posts: 107
Joined: Fri Jan 20, 2012 12:20 am

Re: Consolidated Wyrvardn ability suggestion thread

Post by Marauder »

Or just do like someone suggested not three days ago.

Have the Wyrvardn shop include netherbane oil.
jilliana
Member
Posts: 936
Joined: Thu Jan 02, 2014 2:51 pm
Location: Texas
Contact:

Re: Consolidated Wyrvardn ability suggestion thread

Post by jilliana »

Dorn wrote:Raise your hafted and shield folks, and pack your torches. Though, maybe some sort of "holy censor" Wydanbdan style wouldn't be an awful decision?

Basically, imagine a flail but with something of a hollow head. Inside, it is packed with burnable material that is held in place by the frame work which is then lit. Sure, you'd have to replace it, keep lighting it on fire, and it is only really applicable for a hafted mace style weapon or a chain weapon but it isn't beyond the realm of reality.

Sounds like the sort of thing people who have to hunt very flammable opponents constantly might look towards investing in.
I especially appreciate the constructive advice. Thank you for that.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
User avatar
gralkik
Member
Posts: 105
Joined: Wed Oct 28, 2015 9:09 am
Location: Northern Ontario

Re: Consolidated Wyrvardn ability suggestion thread

Post by gralkik »

I'd like to see Wyrvardn gain the abilities of Master Guardian and Preemptive Guardian, to be frank. Since, according to the Lore. They are protectors of the people. It's their very name itself. And, with Dorn's suggestion of the Mace with some burnable material, likely oil with in the head of the mace, or in a metal haft is a very good idea.
User avatar
Bryce
Member
Posts: 408
Joined: Thu Aug 18, 2011 11:18 pm

Re: Consolidated Wyrvardn ability suggestion thread

Post by Bryce »

I don't think Wyrvardn need a specific means of countering nethrim in particular. Being willing to fight nethrim doesn't equate to specializing against them. Considering the lore about Wyrvardn and Templar being very close allies, I figure they let the Templar be the specialists in that particular situation even though Wyrvardn are expected to help out against nethrim as well, just like Templar are expected to combat infested but usually let Tse Gaiyan take point in that area because it's the other organization's specialty. If the Wyrvardn want to be more specialized against a particular type of enemy, I feel like they should then be more specialized as a guild. Right now being more broad in scope and purpose is kind of the Wyrvardn thing, letting them feel less pigeonholed and less restricted in their potential/roleplay. The tradeoff is a lack of honed specialization that other guilds enjoy the pros and cons of.

Wispy nethrim are by no means impossible to deal with for people without unique anti-nethrim resources. I use iron, or a lit torch for the ones that aren't too dodgy.
ask jes for date
The horse thief Jessie doesn't seem too interested in talking about that.
jilliana
Member
Posts: 936
Joined: Thu Jan 02, 2014 2:51 pm
Location: Texas
Contact:

Re: Consolidated Wyrvardn ability suggestion thread

Post by jilliana »

Where I agree with Bryce's post for the most part, I don't want something to pigeonhole us. I understand that the Wyrvardn are meant to cover all sorts of things. However, it would still be nice to have a bit of an edge over an average player dealing with nether that isn't quite the Templar edge. Something in the middle.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Talyn
Member
Posts: 13
Joined: Sun Dec 10, 2017 9:09 pm
Location: California

Re: Consolidated Wyrvardn ability suggestion thread

Post by Talyn »

I think a Rally ability would be cool..something that could give either a boost to energy to those who are following you or maybe a boost to melee rolls would help. I see a Wyrvardn as a symbol and being able to inspire those who are with him/her in battle.
Post Reply

Return to “Wyrvardn”