Why doesn't the brawler guild have...
Posted: Fri Nov 03, 2017 3:26 am
...some kind of fist weapon that doesn't count as armor? It doesn't even have to be something lethal like brass knuckles or katars or bear paws. Weighted-knuckle gloves exist and could very easily exist in the current setting, even if they might be more noticeable than modern ones. They're essentially like brass knuckles, but as as cloth and sometimes leather gloves that have thin pouches of powdered metal across the knuckles and sometimes the backs of the fingers. Getting hit by one would hurt like hell, but wouldn't create as much tissue damage or focus force nearly as well, meaning you wouldn't punch someone in the head once and have them die due to internal bleeding because you hit them in the wrong spot.
It doesn't even have to be like bear paws, it could just add small amounts of extra damage to your "punch" attacks in brawling combos and have an iron variant to fight against nethrim properly. The issue being with even getting knuckledusters is that I only know one guild that gets them and they're an immediately lethal weapon, even if they're not often meant to be, due to the amount of force they can project into small areas, kind of like one of the historic cestus types that's leather with metal balls woven in. Not every Brother or Sister of the Fist is gonna want to outright kill their target at all times. Rough them up? Yeah, certainly, but not necessarily murder.
Lore-wise, I don't know WHY they don't get a non-armor brawling enhancement item because it makes sense for THE brawlers to have some kind of method to fight against spectral nethrim without hurting themselves that doesn't involve picking up an iron shank or mace. Sure they could hire bouncer-esque folks to guard the Retreat against any threat of incorporeal opponents, but why not train their own members to do the deed? All of the other guilds have lore appropriate methods to deal with shades, whether it's Elemancers throwing fire or Rooks controlling them, or even a Dwaedn Wyr, Mercenary, or a number of other guilds pulling out their iron weapon because they don't like nethrim at all.
If it's armor, it immediately destroys their survival rate because then they have to put on more armor to counter the fact that Improved Dodge no longer works fully, and then their brawling stops being as effective if I recall right. Brawling in medium or heavy armor isn't really effective last I checked. I'm not entirely sure if it's just one armor item that removes the latter two benefits from Improved Dodge or if it has to be more than one, it's something I can't check easily myself.
Hell, why not make it a two item set? Iron-filled weighted-knuckle gloves and iron-toed boots that can be dyed different colors? Neither have to be classified as armor because the amount of "protection" would be focused into specific striking locations, and equipping both would let you have a reasonable chance at beating up a specter without a weapon.
It doesn't even have to be like bear paws, it could just add small amounts of extra damage to your "punch" attacks in brawling combos and have an iron variant to fight against nethrim properly. The issue being with even getting knuckledusters is that I only know one guild that gets them and they're an immediately lethal weapon, even if they're not often meant to be, due to the amount of force they can project into small areas, kind of like one of the historic cestus types that's leather with metal balls woven in. Not every Brother or Sister of the Fist is gonna want to outright kill their target at all times. Rough them up? Yeah, certainly, but not necessarily murder.
Lore-wise, I don't know WHY they don't get a non-armor brawling enhancement item because it makes sense for THE brawlers to have some kind of method to fight against spectral nethrim without hurting themselves that doesn't involve picking up an iron shank or mace. Sure they could hire bouncer-esque folks to guard the Retreat against any threat of incorporeal opponents, but why not train their own members to do the deed? All of the other guilds have lore appropriate methods to deal with shades, whether it's Elemancers throwing fire or Rooks controlling them, or even a Dwaedn Wyr, Mercenary, or a number of other guilds pulling out their iron weapon because they don't like nethrim at all.
If it's armor, it immediately destroys their survival rate because then they have to put on more armor to counter the fact that Improved Dodge no longer works fully, and then their brawling stops being as effective if I recall right. Brawling in medium or heavy armor isn't really effective last I checked. I'm not entirely sure if it's just one armor item that removes the latter two benefits from Improved Dodge or if it has to be more than one, it's something I can't check easily myself.
Hell, why not make it a two item set? Iron-filled weighted-knuckle gloves and iron-toed boots that can be dyed different colors? Neither have to be classified as armor because the amount of "protection" would be focused into specific striking locations, and equipping both would let you have a reasonable chance at beating up a specter without a weapon.