Re: Pain Suppression
Posted: Wed May 13, 2015 8:49 am
Tumble only negates about half an attack (enemy attacks again after 3 seconds) and the cooldown really limits it's utility. It's available to quite a few guilds and these guilds still use armor. Improved dodge is great, sure, but it's honestly hard to measure the impact. Blade slap is again, available to shar as well, and gives the same sort of defense that dual wielding weapons would have (i.e. 2 parries). It's great for brawlers because it brings them up to the same parry level that weapon users can have. I don't think that there's anything OP about brofist remaining, actually. The fact is, all of us will get hit. Pain suppression really only helps from an energy standpoint now so we can still take a nasty single crit and drop without it being impacted by this ability as it previously was. I'm not at all complaining. I love my brofist and his awesome brawling (even more than my Shar). I'm just saying that I think there's some sort of gap here that still needs to be addressed. It's a very sepcialized guild with no other talents besides unarmed combat. We should be really good at that and effective... This is both from an offensive and defensive standpoint.
Rias suggests that we should all wear armor. Unfortunately, this seems to interfere with the guild design AND penalizes our abilities, making improved dodge provide a tier lower benefit at least. The fact is, that we're going to get hit. I think some way to reduce that damage a bit would be great. Physical conditioning really only provides a real benefit against bludgeon damage. Great when sparing, but not as good for actual combat.
Since there seems to be no ability development going on outside of generalized abilities right now, maybe some sort of light metal-threaded cloth armor that does not impact improved dodge but at least works as well as soft leather could be added to the guild shop? Not that I really want to wear armor, but damage reduction becomes an increasing problem at higher skill levels...
Rias suggests that we should all wear armor. Unfortunately, this seems to interfere with the guild design AND penalizes our abilities, making improved dodge provide a tier lower benefit at least. The fact is, that we're going to get hit. I think some way to reduce that damage a bit would be great. Physical conditioning really only provides a real benefit against bludgeon damage. Great when sparing, but not as good for actual combat.
Since there seems to be no ability development going on outside of generalized abilities right now, maybe some sort of light metal-threaded cloth armor that does not impact improved dodge but at least works as well as soft leather could be added to the guild shop? Not that I really want to wear armor, but damage reduction becomes an increasing problem at higher skill levels...