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intermediate and probably advanced combination strikes

Posted: Sat Jul 12, 2014 9:51 pm
by xavier
I found out today that intermediate combination strikes while listed as adding one strike to your combo in tactics none isn't working properly. I regularly fight in tactics dodge just because it makes my brawling go up faster and right after getting intermediate I found I was hitting eight times per round instead of the expected seven. This is definately a bug and would kind of be considered an exploit, maybe?

Anyway I'm putting it here because I don't want to abuse this and I'm not sure how best to go about handling this so that I'm not taking advantage or something. Suggestions, feedback, tell me to just go smash things until i can't anymore, whatever. Just wanted to put it out there cause this guild is freaking awesome.

Re: intermediate and probably advanced combination strikes

Posted: Sun Jul 13, 2014 7:52 am
by Elystole
I'm of the opinion that once you've reported the bug (make sure you use the bug command) then you've done your part. You shouldn't stop playing your character because of a bug, especially when it is a bug that you can't really avoid.

Re: intermediate and probably advanced combination strikes

Posted: Mon Sep 08, 2014 7:09 am
by Jirato
Fixed. It wasn't actually checking tactics at all.

Re: intermediate and probably advanced combination strikes

Posted: Mon Sep 08, 2014 2:44 pm
by Acarin
I'm not sure why we would lose these attacks in tactic offense (not that I really use it). Reducing our damage potential when we're supposed to be going all out and focusing on attacks seems a bit strange. Any chance adding these attacks to tactic offense could be considered?