Mounts available once again!
Posted: Sat Nov 02, 2024 3:38 pm
Per today's changelogs:
- Mounts can now be purchased at the Shadgard stableyard.
- A stableyard has been added to the Corvus Outpost where mounts can be purchased and empty carts can be stored.
- There is now a limit to how many mounts a character can purchase (2 at this time). This limit may potentially be raised via special abilities.
- Receiving Riding training from an NPC trainer will now immediately grant 1 point of the skill if the character did not already have any Riding skill.
So hooray, a lot of people have something to save up for, now! Some additional info about mount stuff:
- In addition to being able to move around the map more quickly, remember that being mounted also makes dragging a PC's corpse significantly faster.
- Corvus and Shadgard each have two unique appearance options for riding horses that the other doesn't have, the rest being shared between both.
- Reminder that horse brushes (not to be confused with scrub brushes) can be purchased at a general store and used to BRUSH a mount to increase its morale, being more effective with higher Riding skill.
- Given there is now a limitation on number of owned mounts, expect the ability to sell mounts back to a stables soon(tm). Still deciding on how to handle legacy characters that already have more than the limit. Some people have a truly shocking number of mounts! Not to mention that awful tactic of taking a swarm of horses around to act as meat shields in combat ...
- War-trained mounts to come soon-ish(tm). We want to restrict their availability to characters who are actually trained for and capable of using them, as well as make sure non-war-trained riding horses retain some unique value of their own rather than war-trained mounts being considered superior to non-war-mounts in every way (except for price, I suppose) which was the case in Original CLOK.
- Yes, we're looking into making war-trained mounts less prone to panic when they or their rider is attacked.
- Low priority, but eventually yes to things like saddles, saddle blankets, bridles, and such.
- Saddlebags were problematic in their previous implementation as they turned mounts into mobile storage units and exacerbated issues like item bloat and overinflated expectations of item safety/permanence outside dedicated storage facilities (banks or homes). They may make some kind of return if we can think of some additional limitations that will make them viewed as a means of temporarily hauling things around for a particular trip instead of just being treated as increased long-term storage.
- Mounts can now be purchased at the Shadgard stableyard.
- A stableyard has been added to the Corvus Outpost where mounts can be purchased and empty carts can be stored.
- There is now a limit to how many mounts a character can purchase (2 at this time). This limit may potentially be raised via special abilities.
- Receiving Riding training from an NPC trainer will now immediately grant 1 point of the skill if the character did not already have any Riding skill.
So hooray, a lot of people have something to save up for, now! Some additional info about mount stuff:
- In addition to being able to move around the map more quickly, remember that being mounted also makes dragging a PC's corpse significantly faster.
- Corvus and Shadgard each have two unique appearance options for riding horses that the other doesn't have, the rest being shared between both.
- Reminder that horse brushes (not to be confused with scrub brushes) can be purchased at a general store and used to BRUSH a mount to increase its morale, being more effective with higher Riding skill.
- Given there is now a limitation on number of owned mounts, expect the ability to sell mounts back to a stables soon(tm). Still deciding on how to handle legacy characters that already have more than the limit. Some people have a truly shocking number of mounts! Not to mention that awful tactic of taking a swarm of horses around to act as meat shields in combat ...
- War-trained mounts to come soon-ish(tm). We want to restrict their availability to characters who are actually trained for and capable of using them, as well as make sure non-war-trained riding horses retain some unique value of their own rather than war-trained mounts being considered superior to non-war-mounts in every way (except for price, I suppose) which was the case in Original CLOK.
- Yes, we're looking into making war-trained mounts less prone to panic when they or their rider is attacked.
- Low priority, but eventually yes to things like saddles, saddle blankets, bridles, and such.
- Saddlebags were problematic in their previous implementation as they turned mounts into mobile storage units and exacerbated issues like item bloat and overinflated expectations of item safety/permanence outside dedicated storage facilities (banks or homes). They may make some kind of return if we can think of some additional limitations that will make them viewed as a means of temporarily hauling things around for a particular trip instead of just being treated as increased long-term storage.