They are my...um... cousins!
Posted: Tue Jan 03, 2012 10:03 am
The MINION verb has been around for a bit, but hasn't really been officially announced yet.
This command will allow you to set a familiar, mercenary, animate or otherwise to obey your orders.
There are several commands you can utalize:
- Guard - Either stay in a room and guard someone, or follow and guard you.
- Assist - The minion will follow and assist you in combat, using any special abilities they may have.
- Stay - The minion stays where you leave it and awaits your return.
- Flee - Causes your minion to flee to a nearby room and wait there for you.
- Forgive - Makes your minion forgive anyone who might have 'accidentally' attacked it.
- Skills - See your minions skills. Spiffy!
New addition:
- Approve - works only with mine guards, and allows you to add or remove a person's name to allow them to enter your mine.
These commands will continue to be updated and adjusted as needed, and a few still have a few minor bugs to work out. As always please BUG any issues you discover while using this command.
This command will allow you to set a familiar, mercenary, animate or otherwise to obey your orders.
There are several commands you can utalize:
- Guard - Either stay in a room and guard someone, or follow and guard you.
- Assist - The minion will follow and assist you in combat, using any special abilities they may have.
- Stay - The minion stays where you leave it and awaits your return.
- Flee - Causes your minion to flee to a nearby room and wait there for you.
- Forgive - Makes your minion forgive anyone who might have 'accidentally' attacked it.
- Skills - See your minions skills. Spiffy!
New addition:
- Approve - works only with mine guards, and allows you to add or remove a person's name to allow them to enter your mine.
These commands will continue to be updated and adjusted as needed, and a few still have a few minor bugs to work out. As always please BUG any issues you discover while using this command.