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They are my...um... cousins!

Posted: Tue Jan 03, 2012 10:03 am
by Landion
The MINION verb has been around for a bit, but hasn't really been officially announced yet.

This command will allow you to set a familiar, mercenary, animate or otherwise to obey your orders.

There are several commands you can utalize:

- Guard - Either stay in a room and guard someone, or follow and guard you.
- Assist - The minion will follow and assist you in combat, using any special abilities they may have.
- Stay - The minion stays where you leave it and awaits your return.
- Flee - Causes your minion to flee to a nearby room and wait there for you.
- Forgive - Makes your minion forgive anyone who might have 'accidentally' attacked it.
- Skills - See your minions skills. Spiffy!

New addition:
- Approve - works only with mine guards, and allows you to add or remove a person's name to allow them to enter your mine.

These commands will continue to be updated and adjusted as needed, and a few still have a few minor bugs to work out. As always please BUG any issues you discover while using this command.

Posted: Fri Aug 24, 2012 9:14 am
by Landion
Added recently:

Heal - Allows you to heal a minion at the Infirmary for a price.

Expect this to be tweaked and adjusted as necessary.

Posted: Fri Aug 24, 2012 10:08 am
by Kiyaani
Does this include imps?

Posted: Fri Aug 24, 2012 11:15 am
by Landion
Hrm... for now yes.

I'll talk to Rias and see if that is reasonable given they are of the demon variety, or if they should be healable via other means.

Posted: Fri Aug 24, 2012 11:22 am
by Rias
I already fixed it. Sorry. It only works on humanoids (imps would be classified as demons - bandages and healing herbs have no effects on them).

Posted: Fri Aug 24, 2012 11:35 am
by Kiyaani
Darn... I knew I should have gotten him in there =P My poor, poor little imp.

Posted: Fri Aug 24, 2012 2:35 pm
by Mascond
Awesome! It made me sad to watch all my attendants bleed to death.
Thanks, feature making GMs.