Elemental -mancy magical skills

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Rias
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Elemental -mancy magical skills

Post by Rias »

The elemental -mancy skills are now working. The 5 basic schools of elementalism are:

Pyromancy (fire)
Aeromancy (air)
Hydromancy (water)
Geomancy (earth)
Cryomancy (cold)

Cold is an element. We swear.

Usage is as follows:
aeromancy
Your hands glow with dim light as you begin channeling the element of air.
Roundtime: 3 seconds.

cast dummy
(Changing combat position to Ranged)
You point at an animated training dummy.
A blast of air surges toward an animated training dummy.
AAR(114): 182 vs TDR(0): 11 = Result: 171
An animated training dummy is knocked to the ground!
Roundtime: 3 seconds.
You can prep up to 3 elements at once, and can mix different elements to create new spells. While we intend this to eventually require higher skills in the associated -mancies, and possibly an additional "elemental alchemy"-type skill, for now all combinations are open to anyone who has any skill at all in the associated -mancies. Almost all elemental combinations have been coded up, though a few are still missing. Here are a few examples:

Aeromancy, prepped twice:
aero
Your hands glow with dim light as you begin channeling the element of air.
Roundtime: 3 seconds.

aero
Your hands glow with dim light as you weave the element of air into your conjuration.
Roundtime: 3 seconds.

cast dumm
You point at an animated training dummy.
A vortex of air surges toward an animated training dummy.
AAR(114): 138 vs TDR(0): 67 = Result: 71
An animated training dummy is sent hurtling northward!
Roundtime: 3 seconds.

(later)

An animated training dummy arrives, returning to its post.
Pyromancy combined with Hydromancy:
pyro
Your hands glow with fiery light as you begin channeling the element of fire.
Roundtime: 3 seconds.

hydro
Your hands glow with aquamarine light as you weave the element of water into your conjuration.
Roundtime: 3 seconds.

cast
You gesture at an animated training dummy.
A jet of steam surges toward an animated training dummy.
AAR(114): 64 vs TDR(0): 36 = Result: 28
17 heat damage!
A strike to the left hand!
54 heat damage!
A strike to the abdomen!
9 heat damage!
A strike to the right arm!
Roundtime: 3 seconds.
Geomancy, pyromancy and cryomancy result in some fun:
geo
Your hands glow with amber light as you begin channeling the element of earth.
Roundtime: 3 seconds.

pyro
Your hands glow with fiery light as you weave the element of fire into your conjuration.
Roundtime: 3 seconds.

cryo
Your hands glow with pale blue light as you weave an intense cold into your conjuration.
Roundtime: 3 seconds.

cast
A jagged spear of obsidian appears above your raised hand.
You hurl a jagged spear of obsidian at an animated training dummy.
AAR(115): 193 vs TDR(0): 29 = Result: 164
246 pierce damage!
A strike to the right leg!
The obsidian spear shatters into hundreds of shards!
an annoying Old Navy mannequin is impaled by razor shards of obsidian!
25 pierce damage!
a mime is impaled by razor shards of obsidian!
29 pierce damage!
Roundtime: 3 seconds.
In addition to mixing elements, different -mancies can be used in certain orders for handy results:
hydro
Your hands glow with aquamarine light as you weave the element of water into your conjuration.
Roundtime: 3 seconds.

cast dumm
You point at an animated training dummy.
A scouring jet of water sprays toward an animated training dummy.
AAR(115): 113 vs TDR(0): 70 = Result: 43
11 crush damage!
A strike to the left foot!
An animated training dummy is knocked to the ground!
An animated training dummy is drenched!
Roundtime: 3 seconds.

Stumbling and flailing about, an animated training dummy somehow manages to stand back up.

l
[Test3]
Test.
The area is completely silent.
You also notice an animated training dummy (drenched).
Obvious exits: west, north.

cryo
Your hands glow with a pale blue light as you begin channeling an intense cold.
Roundtime: 3 seconds.

cast dumm
A transluscent pale blue orb appears above your raised hand.
You hurl a transluscent pale blue orb at an animated training dummy.
AAR(115): 137 vs TDR(0): 40 = Result: 97
15 cold damage!
A strike to the left leg!
The water-drenched animated training dummy is encased in ice!
Roundtime: 3 seconds.

l
[Test3]
Test.
The area is completely silent.
You also notice an animated training dummy (frozen).
Obvious exits: west, north.

attack dumm
(Changing combat position to Engage)
You rake a pair of clawed hands at an animated training dummy!
AAR(116): 104 vs TDR(0): 0 = Result: 104
26 rake damage!
A strike to the left hand!
The ice encasing an animated training dummy shatters!
You follow through with another strike!
You rake a pair of clawed hands at an animated training dummy!
AAR(116): 98 vs TDR(0): 14 = Result: 84
21 rake damage!
A strike to the neck!
You follow through with another strike!
You rake a pair of clawed hands at an animated training dummy!
AAR(116): 66 vs TDR(0): 88 = Result: -22
A miss.
Roundtime: 3 seconds.
You can't use a -mancy verb if you don't have any skill in it, so we've handily allowed some of the skill trainers around Shadgard to teach you a bit. Jerromir can teach you about Aeromancy, which is fun to use to knock people over or send them flying, and Darien teaches Pyromancy, for those who simply want to reduce their foes to smoldering piles of ash and move on to the next target.
The lore compels me!
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Nootau
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Post by Nootau »

Is the obsidian spear no more?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
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Landion
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Location: Washington

Post by Landion »

No?
In game right now:

geo
Your hands glow with amber light as you begin channeling geomancy. (Type release to stop channeling.)
pyro
Your hands glow with fiery light as you weave pyromancy into your conjuration.
cryo
Your hands glow with pale blue light as you weave cryomancy into your conjuration.

cast
You hurl a jagged spear of obsidian at an infested carrier. A jagged spear of obsidian hurtles toward an infested carrier. (R: 1100 vs D:100) 31 pierce damage to the head! The obsidian spear shatters into hundreds of shards!

You hurl a jagged spear of obsidian at an infested carrier. A jagged spear of obsidian hurtles toward an infested carrier. (R: 1100 vs D:100) 86 pierce damage to the head! An infested carrier has been defeated.
No longer GMing for CLOK.
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Nootau
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Post by Nootau »

...How do players get it?
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
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Rias
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Post by Rias »

Still to be determined. Also, yay for necrothread.
The lore compels me!
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Nootau
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Post by Nootau »

Sorry but.. you showed this skill off to me and so I wants it >.>
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
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Isiaa
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Post by Isiaa »

ja.Elemancers want cryomancy...You could always give the sorcerers necromancy as well.Depending in the charge level the attacks could look like this:
1 charge:player/you point/s at (target).A burst of grey mist tears into (target).
2 charges:Player/you gesture/s towards (target).A stream of dark grey mist erupts around (target).
3 charges:Player/you stares at (target).A skull of black mist appears around player/your head.The skull flies at (target).
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Rias
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Post by Rias »

Sorcerers have sorcery as well as cryomancy.
The lore compels me!
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