Rias wrote:Some random choices from my stuff I'm mulling over at the moment:
- Food rotting (where's the line between interesting mechanic and annoying realism?)
Food rotting makes sense. I would suggest certain items be totally or nearly immune to it, like rations and certain breads, since they are pretty much prepared for the purpose of lasting a long time. Perhaps raw meats could be put in special salt barrels to prevent them from rotting (and would also pave the way for jerky!), and produce could last, say, a week? Prepared foods and such could last a full in-game day. Set up like that, people would have to manage their food a bit better so that they aren't wasting 30 pounds of meat every day by cooking it all at once, and still not so realistic that it would be too annoying.
One rather hilarious result I see stemming from this is the hurling of rotten pies, fish, and tomatoes at people, resulting in them being covered in nasty, stinking goop.
- Permadeath of mounts (and various associated changes to go along with it)
I think this is a good idea. It would discourage people from taking the risk of leaving their horse somewhere dangerous, or even riding it straight into battle. As for warhorses, it would give people a clear line of when to retreat. Horse deaths seem too OOC right now, and I would prefer permadeath, though I know some people would certainly not like it.
- How NPCs react to some actions (particuarly being stolen from, or being hit with "minor" attacks like a knockdown spell, a mesmerization, a snowball, a hurled fish)
Yes, please do this at some point. But rather than change every NPCs attitude, perhaps some sort of personality system could be put in place? The rougher, tougher, meaner NPCs might try giving you a good beating (but not killing) if you screw with them, whereas the nicer, kinder NPCs could give a slight scolding, or perhaps even have a nice giggle or two if they get a snowball or pie hurled at them.
- More inn rooms (where do people want them most?)
Mainly, I just want rooms in Mistral. I think that is the main place everyone wants them. Another idea has to do with the price of rooms: Why not lower the Hearth and Home's rates to 100 riln or 75 riln, and make the Shattered Pumpkin charge 150 per night, but their rooms are nicer? I always see Mistral as the more high-class town, and Shadgard as the rough-and-tough town. This would fit along with their own themes, and allow RP based more on your character's personality (Sure, Shadgard is cheaper, but do I really want to stay in a simple room when I could have luxury in Mistral?)
- My personal GM lair (should I redecorate? It's very utilitarian and boring right now)
Sure, do it. I think every GMs space should be what they want it to be. It should be somewhere they can relax and enjoy, where they can perhaps forget about all that coding and bugfixing, if even for a moment.
- Newly-released area (should I announce it OOCly, or let the PCs who've discovered it get word out?)
I say let the PCs get the word out, but if knowledge of it isn't spreading quite as fast as you'd like, go ahead and announce it.
- That one hidden treasure that's been out there for years that nobody has found yet (I just decided to put this here to taunt people)
Oh, now that's just mean. Time to round up the best explorers and send them out to scour the world!