Today I find myself extremely appreciative of what CLOK's staff does in working with players to ensure they develop a game everyone can enjoy. I am extremely appreciative of the fact that the staff shares information with the players about various issues, and people are not kept in the dark about things that change the game in a significant way. A certain amount of transparency in general administration is something I value a whole hell of a lot.
Kudos.
Staff Appreciation
Re: Staff Appreciation
Agreed. Thanks for being awesome.
Re: Staff Appreciation
Barius the Ass-kisser.
On a serious note, though, I fully agree. I've seen my share of text games and my share of administrative staff. This is as good as it gets. You guys communicate, support, constantly listen to ideas and bug reports, tell us what's happening and what's going to happen with the game, spend a lot of time improving things, and so on, and so on. We see that. You rock.
On a serious note, though, I fully agree. I've seen my share of text games and my share of administrative staff. This is as good as it gets. You guys communicate, support, constantly listen to ideas and bug reports, tell us what's happening and what's going to happen with the game, spend a lot of time improving things, and so on, and so on. We see that. You rock.
Re: Staff Appreciation
I'm happy to kiss an ass when it's an ass worth kissing.lin wrote:Barius the Ass-kisser.
On a serious note, though, I fully agree. I've seen my share of text games and my share of administrative staff. This is as good as it gets. You guys communicate, support, constantly listen to ideas and bug reports, tell us what's happening and what's going to happen with the game, spend a lot of time improving things, and so on, and so on. We see that. You rock.
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Re: Staff Appreciation
+1 (Plus one)
★★★★★ (Five stars)
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★★★★★ (Five stars)
☑ (Ticked check box)
☺ (Smiley face)
You also notice the corpse of a canim scavenger (x169).