Official GM List
Posted: Wed Jan 26, 2011 8:49 am
Below is the current list of CLOK GMs. GMs (Game Masters) are game staff that will be able to help you with bugs or anything else you might need from staff, and are also available to solicit for general advice and help, so feel free to send them a CHAT or TELL if you see them online, though be aware they may be busily poring over work or projects not in the main game window and may not always be available to reply.
Also know that while GM characters may occasionally interact with your character, they are not considered actual characters in the game world and should not be treated as such - they will not take place in storylines, go along on hunts, dispense story information and so forth. They have plenty of alias characters to do those things with.
The below list loosely defines some of the roles and responsibilities each staff position holds. Please note that this is by no means intended to be a comprehensive list, and CLOK is a very team-oriented project. Detailed roles and responsibilities can be viewed with the GM (or GURU) command in-game.
Roles and Responsibilities:
Event Staff:
-Independantly performs small-scale events and coordinates with other members of the team to plan and assist in larger scale events.
-Creates critters for use in events.
-Creates items and shops for spontaneous periodic NPC merchants.
-Consults with GameMasters for quality control purposes before releasing content.
Contributes to team discussions regarding overall design of the game, sharing feedback and ideas for new and modified systems.
-May also perform Builder duties.
GameMaster:
-Holds guruship over certain areas of the game such as guilds, towns, and/or organizations.
-Builds permanent NPC shops in towns or other appropriate areas.
-Creates critters for population of hunting areas.
-Performs quality control of peer works.
-Performs bug fixes not requiring code modificaiton such as typo corrections, critter and shop modifications, and so on.
-May coordinate with the Builder and Mentor programs as either Builder Manager or Mentor Manager.
-Contributes to team discussions regarding overall design of the game, sharing feedback and ideas for new and modified systems.
-May also perform Event Staff duties.
Coder:
-Has limited access to server source code and scripts.
-Plans and develops new systems with DEV approval.
-Performs bug fixes requiring code modification and optimizes existing code.
-Contributes to team discussions regarding overall design of the game, sharing feedback and ideas for new and modified systems.
-May also perform GameMaster duties.
Developer:
-Has full access to all server files and logs.
-Mediates player issues.
-Drives the overall design and direction of the game.
-Provides final decision in issues such as new systems, major mechanics modifications, and major events.
-Contributes to team discussions regarding overall design of the game, sharing feedback and ideas for new and modified systems.
Also know that while GM characters may occasionally interact with your character, they are not considered actual characters in the game world and should not be treated as such - they will not take place in storylines, go along on hunts, dispense story information and so forth. They have plenty of alias characters to do those things with.
The below list loosely defines some of the roles and responsibilities each staff position holds. Please note that this is by no means intended to be a comprehensive list, and CLOK is a very team-oriented project. Detailed roles and responsibilities can be viewed with the GM (or GURU) command in-game.
Roles and Responsibilities:
Event Staff:
-Independantly performs small-scale events and coordinates with other members of the team to plan and assist in larger scale events.
-Creates critters for use in events.
-Creates items and shops for spontaneous periodic NPC merchants.
-Consults with GameMasters for quality control purposes before releasing content.
Contributes to team discussions regarding overall design of the game, sharing feedback and ideas for new and modified systems.
-May also perform Builder duties.
GameMaster:
-Holds guruship over certain areas of the game such as guilds, towns, and/or organizations.
-Builds permanent NPC shops in towns or other appropriate areas.
-Creates critters for population of hunting areas.
-Performs quality control of peer works.
-Performs bug fixes not requiring code modificaiton such as typo corrections, critter and shop modifications, and so on.
-May coordinate with the Builder and Mentor programs as either Builder Manager or Mentor Manager.
-Contributes to team discussions regarding overall design of the game, sharing feedback and ideas for new and modified systems.
-May also perform Event Staff duties.
Coder:
-Has limited access to server source code and scripts.
-Plans and develops new systems with DEV approval.
-Performs bug fixes requiring code modification and optimizes existing code.
-Contributes to team discussions regarding overall design of the game, sharing feedback and ideas for new and modified systems.
-May also perform GameMaster duties.
Developer:
-Has full access to all server files and logs.
-Mediates player issues.
-Drives the overall design and direction of the game.
-Provides final decision in issues such as new systems, major mechanics modifications, and major events.
-Contributes to team discussions regarding overall design of the game, sharing feedback and ideas for new and modified systems.