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Sales carts

Posted: Fri Apr 20, 2012 10:41 pm
by Landion
So, some of you may have noticed I pulled sales carts from the general store a while ago as we had basically been testing the mechanics of them, but hadn't figured out what we wanted to do with them just yet.

These have been adjusted and will now be a Trader only perk. (booo! hiss!)

However, I've added the ability for the owner of the cart to have the option to add a shop PARTNER, by which they can allow someone to use the cart to sell their own wares as well. (Yay!)

- Traders must have achieved the "Shopkeeper" ability in order to purchase a sales-cart.

- The owner of the cart can remove their partner from the cart at anytime, this will place all remaining items and balance the partner has earned into the bank for the area the cart is currently set up in.

- Partners and Owners share inventory space of up to 40 items.

- Taxes of some sort will soon be added to sales carts and personal mines to account for inactivity.

Posted: Sat Apr 21, 2012 12:10 am
by Reynard
Mines already sounded ridiculously expensive. o_O

Posted: Sat Apr 21, 2012 12:48 am
by Landion
Funny what happens when players complain about there being not enough money sinks. ;)

Posted: Sat Apr 21, 2012 1:51 am
by Reynard
I have never complained about that. >_>
I have complained that logs are too expensive, though. =P

Posted: Sat Apr 21, 2012 4:38 am
by Ardor
Who is actually complaining about there being not enough money sinks?

Also, will traders be able to unclaim the land and sell the stake back once those taxes hit?

Posted: Sat Apr 21, 2012 10:09 am
by Landion
No, there won't be any refunds.

Posted: Sat Apr 21, 2012 10:20 am
by Nootau
How do you get rid of a mine?

Posted: Sat Apr 21, 2012 10:35 am
by Landion
Right now you don't.

Posted: Sat Apr 21, 2012 8:09 pm
by Gad
Please define: "Taxes of some sort will soon be added to sales carts and personal mines to account for inactivity."

Posted: Sat Apr 21, 2012 8:17 pm
by Landion
It means what it says. In the future you'll have to pay some taxes to maintain the mine or sales cart. This is so that the game doesn't end up with hundreds of ghost mines and abandoned sales carts.

Posted: Sat Apr 21, 2012 8:31 pm
by Gad
Before you put this into affect can I have the chance to sell back my mine claim?

Posted: Sun Apr 22, 2012 1:07 am
by Landion
No. You're currently using it and gaining riln from it.

Posted: Sun Apr 22, 2012 2:41 am
by Reynard
As much as it costs to buy? Or even maintain?

Posted: Sun Apr 22, 2012 8:12 am
by Nootau
What happens if you don't pay the taxes?

Posted: Sun Apr 22, 2012 11:35 am
by Landion
If taxes aren't paid on a sales cart or mine, they'll get repossessed.

And yes, these are meant to be expensive. Mines in particular are a commitment to maintain and not for the casual miner. (As stated when they were released.)

Player mines offer advantages and rare material combinations that you won't find anywhere else.

Posted: Sun Apr 22, 2012 4:21 pm
by Gad
If I donate to the orphanage can I have a tax right off on my mine?

Posted: Sun Apr 22, 2012 4:49 pm
by Landion
... No.

Posted: Tue Jun 12, 2012 11:56 pm
by Alexander
It would be useful to receive examination information when ordering from a sales-cart, as you do when ordering from a shop. There is an iron cuirass I am interested in purchasing, though I am unsure whether it is metal scale armor or plate.

Posted: Wed Jun 13, 2012 11:41 am
by Landion
I'll look into updating that, however you can't make metal-scale armor yet, so it would be plate armor.