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Keep track of your enemies!

Posted: Fri Apr 13, 2012 7:47 pm
by Rias
Players can now use the enemies command to add/remove player characters to/from their enemy list. If a character is on your enemies list, they will be considered hostile for all mechanics, like a "red" NPC. So for instance, if you have a minion, and your minion sees a player character who is on your enemies list, they will immediately start attacking (unless you have set them to a passive non-attack AI, of course).

Also, someone you consider an enemy will not be able to join your group.

Currently, you can only add someone to your enemies list if they are online at the time.

Posted: Fri Apr 13, 2012 7:54 pm
by Elizamor
Oh cool!

Posted: Fri Apr 13, 2012 8:06 pm
by Rias
Edited original post to add: Also, someone you consider an enemy will not be able to join your group.

Posted: Fri Apr 13, 2012 8:42 pm
by Lae
[quote=Rias]Edited original post to add: Also, someone you consider an enemy will not be able to join your group.[/quote]

Awesome!

Posted: Fri Apr 13, 2012 8:53 pm
by Skjotur
This could be really useful, thanks.

Posted: Sat Apr 14, 2012 1:28 am
by Reynard
This is amazing. Now excuse me while I find as many bugs as possible with this. =P

Posted: Thu Apr 19, 2012 8:36 am
by Elizamor
How about If your enemy has a pet, and that person is listed as your enemy, their pet attacks you when they see you

Posted: Thu Apr 19, 2012 9:05 am
by Rias
That was the main reason behind this implementation.

Posted: Thu Apr 19, 2012 10:03 am
by Elizamor
But if your enemy doesn't list you as their enemy. Would your enemies pet still attack you if you list them as your enemy?

Posted: Thu Apr 19, 2012 11:00 am
by Reynard
I think that your pet should not instantly attack people that are not listed as your enemy. >_>