This is intended to give people a little forewarning before we roll these changes live.
Most of you have noticed that updates have been made lately, allowing you to see the current status of your weapons and armor via the EXAMINE command, also that weapons have become repairable at blacksmith shops, however they do not currently break.
Players can now repair leather and metal armor and weapons at a leathercrafters table, or on an anvil.
Rias also recently changed the NPC repair system to have a hold time of 24 hours.
These updates have been leading up to our new Breakage system that we have been testing extensively over the last few months.
So, here's how things will work, once live:
This system is not yet live as we are still polishing it a bit and testing, but it's what we should see live within the coming weeks.- There will be 2 types of breaks. Wear and Tear and Catastrophic failure
- Weapons will degrade slowly with use, based on chance, and their strength and durability ratings.
- Weaker material will degrade faster when they come in contact with a stronger material, via parry, block, or a hit to armor.
- Natural damage resistance which creatures have also will contribute to wear and tear.
- The lower your weapon's current status, the higher the chance for a catastrophic break. (In the months we've tested this, we've seen very few of these, which is intended.)
- If you allow your weapon to degrade completely, it will suffer a break due to wear and tear, and will need to be repaired before it can be used again.
- Weapons and armor can be repaired preemptively to prevent these breaks, and to lower the risk of a catastrophic break.
- Weapons that are repaired often, have a lower chance of degrading in quality in strength.
- Weapons that are repaired either when broken, or when severely damaged have a higher chance to have lower strength and durability afterward.
- Player created weapons and armor will have a chance to lose quality, if repaired by someone other than a master blacksmith or master leatherworker. This is designed to increase the value of our Traders and their skills.
- Repairing an item can be done by anyone, but for someone with very little to no skill, it could be very time consuming and can lower the integrity of the weapon or armor piece.
- Wooden weapons, such as staves and bows will be able to be repaired via druidry! I suspect Rithiel and Rias will want to release a few guild skills based on this in the future.
- NPC repair will still be available, but will have a much higher chance to lower your weapon's integrity, and now have a 24 hour hold time.
- The system is designed to allow you to maintain your weapons and armor, allowing them to last a great deal of time if maintained well, but eventually lower the strength and durability so that the chance of a catastrophic break is much higher and will eventually occur.