Bleeding wounds

Announcements that don't fit into another category.
Post Reply
User avatar
Rias
DEV
Posts: 6297
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Bleeding wounds

Post by Rias »

Wounds beyond "moderately wounded" will now bleed, dependent on would severity. Bleeding causes energy loss over time. Bandaging a wound will prevent it from bleeding.
The lore compels me!
User avatar
Rias
DEV
Posts: 6297
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Post by Rias »

Due to this mechanic, any bandage can now be applied to any wound, in order to stop bleeding.

Also, upon death, wounds above 'moderate' will now be reduced to moderate in order to prevent insta-re-death.
The lore compels me!
User avatar
Kakoon
Member
Posts: 22
Joined: Fri Mar 09, 2012 10:44 pm

Post by Kakoon »

could it be possible for all the guild who have basic training to give maybe 5 ranks in first aid as well, not a whole hell of a lot but enough so it's not impossible to bandage yourself
User avatar
Rias
DEV
Posts: 6297
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Post by Rias »

Not all guilds who offer basic training are going to get first aid, but I'll see about adding an infirmary to Mistral Lake with injured citizens to practice on, like there is in Shadgard.
The lore compels me!
Post Reply

Return to “General Announcements”