Bumping this thread to see if this is still the intended direction death is going towards considering yesterday's update (as noted in the devlog) doesn't seem to be indicated in this layout of the planned death mechanic.
The old depart penalty has been removed and replaced to be a 10% chance of a permanent 10% loss of skill points to each of your skills over 100. -- Jirato 15:59, 28 July 2019 (EDT)
This plan mentions that depart will be going away entirely, so I'm curious if this penalty is only a temporary measure. I also wonder if there is any way to bypass the penalty in cases where rescue is impossible either due to low population, unwillingness, or the location being too difficult (which lately is a rare situation, thankfully). If it's not possible to bypass then that's fine, but knowing that may help players decide how much risk they want to take for their characters depending on who else might be online to help if they die.
That may all sound a little OOC/meta, but this is still a game first and foremost, and games are meant to be enjoyed. That can mean different things for different people when it comes to how their characters die or are potentially aided after death. This kind of penalty may make players think twice about acting on or responding IC to events or rescues, or even engaging in basic skill training in challenging areas. I realize it's also only a 10% chance, but 10% permanent skill loss is a significant hit, so any additional information about this update would be greatly appreciated.
I know Jirato posted that he would be working on death this last weekend and I'm hoping this was part of that dev work. Is there any kind of tentative timeline on when the rest of the mechanics will be in - as in, is this nearing completion? I'm excited to see the new changes and look forward to hearing any updates as this progresses.