Quitting when danger is imminent, or "slamming"

Announcements that don't fit into another category.
Post Reply
User avatar
Rias
DEV
Posts: 6162
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Quitting when danger is imminent, or "slamming"

Post by Rias »

There's a thing I know of under the term "slamming", which is basically logging out of the game when danger is imminent. Perhaps a hostile just arrived where you thought you were safe. Maybe that battle isn't going quite as well as you hoped. Uh-oh, two more hostiles just showed up and now I'm in actual danger! Well, I'll just log out and come back later when they're gone.

Don't do this.

It makes me mad. It will not end well for you. Expect OOC consequences and penalties (skill reductions, skillgain dampeners, etc.) for your OOC cheating.

Note: It makes me especially mad when it's a part of an automated script fail-safe.
The lore compels me!
User avatar
Landion
Member
Posts: 1543
Joined: Mon Aug 29, 2011 10:18 pm
Location: Washington

Re: Quitting when danger is imminent, or "slamming"

Post by Landion »

I used to go out of my way to make sure slammers died when they came back.

Bad me.

...



Hi everyone, btw. Nice to see CLOK is still doing so well.
User avatar
Avedri
Member
Posts: 294
Joined: Sat Mar 17, 2012 2:49 am

Re: Quitting when danger is imminent, or "slamming"

Post by Avedri »

Hey man! Good to see you. =)
User avatar
Rias
DEV
Posts: 6162
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Re: Quitting when danger is imminent, or "slamming"

Post by Rias »

Note to slammers: We will give Landion the power to make you die when you come back.
The lore compels me!
Drayla
Member
Posts: 175
Joined: Thu May 23, 2013 9:59 am

Re: Quitting when danger is imminent, or "slamming"

Post by Drayla »

I sometimes do this, but not because I am trying to get out of a conflict. I have a nasty tendency to lose connection periodically and I will suddenly log out from loss of connection. I just hope it will be easy to tell when I am losing my connectiom and if I am doing this on purpose; I don't want to end up punished for my terrible signal quality.
User avatar
Kent
Member
Posts: 660
Joined: Mon Feb 25, 2013 8:31 pm

Re: Quitting when danger is imminent, or "slamming"

Post by Kent »

At least one other mud I played made the 'quit' command not work when you were in battle.

You would type 'quit', and instead of quitting, it gave a message to the effect you can't quit while in combat!

(Of course, that other mud only had one position, 'Engage', so to speak.)
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
TwistedAkai
Member
Posts: 142
Joined: Fri Sep 20, 2013 10:05 am

Re: Quitting when danger is imminent, or "slamming"

Post by TwistedAkai »

I've seen MUDs take a number of solutions for this, including:

a timer for how soon after combat you can log out (sometimes with an IC explanation to allow for an IC notification on when you can log out and take other anti-combat actions, such as "Your heart stops pounding"),
only allowing log out in specific rooms that were relatively safe compared to their surroundings, or reasonable places to sleep,
keeping your character in-game (asleep) even after log out.

Perhaps one of these could be used if it becomes a significant problem?
You also notice the corpse of a canim scavenger (x169).
Gruff
Member
Posts: 60
Joined: Thu Aug 22, 2013 5:38 am

Re: Quitting when danger is imminent, or "slamming"

Post by Gruff »

Sometimes my GF comes in while I'm playing and should be doing something else....it's rare but you know...
Post Reply

Return to “General Announcements”