Register

Announcements that don't fit into another category.
Post Reply
User avatar
Rithiel
Member
Posts: 1611
Joined: Sun Dec 20, 2009 4:37 pm

Register

Post by Rithiel »

The register has gotten a lot more use lately than it was ever intended to get. The 'janitor' is in place both to keep the world uncluttered from abandoned items and to act like the world would - there aren't only PCs populating the wilderness, but the idea is that it is traveled by NPCs who would be picking up abandoned items, as wells as forces of nature that would destroy and/or transport them. There are ways to keep items safe from the janitor, but register is not meant to be a workaround.

Because of this, we are going to implement some changes to register. First off, there will be a fee to register an item. This fee will be somewhat large, because registering is intended for special items that you do not want to accidentally lose. As such, you should be willing to pay a large fee to keep the item safe. It is not intended for mundane items that it would just be cheaper for you to replace. Second, instead of being permanently exempt from the janitor, items that have been registered and lost through this mechanism will have to be retrieved by a specialist. There will be a fee for their services depending on the item in question.

These changes will not go live until 9-16-13 at the earliest so that people will have time to retrieve items from the wilderness that they may have left there. When they do go live, items will need to be re-registered, since there are many things out there that we don't really want registered (lanters come to mind in particular) without players weighing the cost.

Items that players have gotten together to leave in the wilderness, like the food chests, will be made ungettable and permanent.
A cheerful jingle intones, "Rithenschmirtz Evil Incorporateeeed!"
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
Aerotine
Member
Posts: 46
Joined: Tue Sep 03, 2013 4:51 pm

Re: Register

Post by Aerotine »

Does this pertain to items that may have been hidden or buried in the wilderness?

It would be a shame because that is a rather cool mechanic.
User avatar
Kent
Member
Posts: 660
Joined: Mon Feb 25, 2013 8:31 pm

Re: Register

Post by Kent »

Okay, here is an unusual situation...house keys.

If the house key is on a keyring and gets accidently dropped, will the codebase want the keyring and not the key to registered to save it?

The reason I ask, the code may check the 'container' of the item to see if the janitor will pick it up, and the keyring is basically the container of the key.


Perhaps in the matter of real estate, where a high price is already being paid, an exception could be made by the GM's and the key, the keyring, and the deed itself come pre-registered.
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
User avatar
Jaster
Member
Posts: 777
Joined: Thu Sep 01, 2011 10:06 pm
Location: Eastern U.S.

Re: Register

Post by Jaster »

It's possible to make a copy of a key. Copy it and put one in the bank. Also, if you do lose your keys and are locked out, there are always the NPC locksmith.. have them replace your lock entirely. Not that they wouldn't charge you exorbitantly.

That option would require roleplay.
User avatar
Rithiel
Member
Posts: 1611
Joined: Sun Dec 20, 2009 4:37 pm

Re: Register

Post by Rithiel »

This is happening in parts. Assuming everything goes well while testing tonight, starting tomorrow whenever I get up and do it, the janitor will eat even registered items. The crossroad trunks have been made permanent. Nothing else will change yet.

When the other changes go live, you will have all your current items unregistered. This will have to happen when everybody is logged off, and upon returning, you will be told if items in your inventory were unregistered. There will be announcements, both in game and here, when parts go live, so you don't have to wonder. These will not be stealth changes.
A cheerful jingle intones, "Rithenschmirtz Evil Incorporateeeed!"
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
User avatar
Rithiel
Member
Posts: 1611
Joined: Sun Dec 20, 2009 4:37 pm

Re: Register

Post by Rithiel »

Rithiel wrote:This is happening in parts. Assuming everything goes well while testing tonight, starting tomorrow whenever I get up and do it, the janitor will eat even registered items. The crossroad trunks have been made permanent. Nothing else will change yet.
This is live.
A cheerful jingle intones, "Rithenschmirtz Evil Incorporateeeed!"
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
User avatar
Rithiel
Member
Posts: 1611
Joined: Sun Dec 20, 2009 4:37 pm

Re: Register

Post by Rithiel »

The rest of these changes are going to go live this afternoon. Expect to be kicked for a short time if you're playing.

In case you don't want to scroll up - all items will be unregistered (including those on your character) and will have to be re-registered, with a fee. The fee is going to start at 500 riln and potentially be adjusted.

Once I look at prices of items (and likely overhaul it), the cost of registration may be linked to the price of the item (with a minimum), but this isn't set in stone.
A cheerful jingle intones, "Rithenschmirtz Evil Incorporateeeed!"
[OOC - Candy Mountain, Spearhead]: usually when they're snarky, it's Rithiel
Gruff
Member
Posts: 60
Joined: Thu Aug 22, 2013 5:38 am

Re: Register

Post by Gruff »

How would that work with crafted stuff?

How could we know the value of registering items that we may commission someone to make for us?
Post Reply

Return to “General Announcements”