The basic damage potential of damaging flares (pyro, cryo, and geo) is 1 to 20. The maximum damage potential of the flare is dependent on the associated elemental -mancy skill of the attacker.
Cryo flare damage is boosted by a smaller amount than the other two, but can freeze drenched targets.
Aero flares will knock the target down.
Hydro flares will drench the target.
Example of use:
As stated before, this only works with a single element prepared. Mixing elements together is reserved for more magical actions.pyro
Your hands glow with fiery light as you begin channeling the element of fire.
Roundtime: 3 seconds.
att
You crack a leather whip at an animated training dummy!
AAR(453): 204 vs TDR(0): 40 = Result: 164
16 slash damage!
A strike to the head!
The attack is accompanied by a burst of fire!
An animated training dummy seems particularly susceptible to the attack!
44 fire damage!
Roundtime: 4 seconds.