Roleplay, Events and You
Posted: Fri Oct 19, 2018 6:52 pm
Hello everyone, I felt that I might want to chime in on things with recent events that have taken place (in my absence), but I consider it to be an important topic that should be addressed.
First and foremost, CLOK is a RP-Enforced MUD, and one should be expected to follow such rules or in the very least, avoid interaction altogether. I've been on the team for an okay amount of time now, and I can tell you that the players we have are wonderful, they take to things well and a lot of the time we end up grinning about the stuff that happens- things that may or may not be good for the character at that time, but that's the beauty of roleplay. It saddens me to see that sometimes things just don't go quite as planned, but such is what it is. Sometimes things can't be avoided.
Moving on, let's talk about roleplay and what happens to your character. This is a MUD (multi-user dungeon), and so it's typically expected that you'll run across other players and end up having interactions with them. I don't believe that in any RP-Enforced MUD that it is intended for a person to never interact with another, to never need help from another character. There will always be something that can really help both parties when brought together. Roleplay can help blossom so many things, from joyful evening to long-term friendships. We've even seen people join together in matrimony from their time spent together on CLOK!
Rather than immediately dismissing a situation as something that you can't handle, perhaps a more equitable choice would be to consider "Well, what can I do with this that might make it fun for others?", or "How can I overcome this obstacle that is standing in my way? Do I have the means to bring on extra help?". Of course, this is probably a bit on the nose, but it's something that needs be said. There have been times that people have thought the GMs are specifically out to get them- this is very much not the case (big surprise, I know, it's like I need to say it), we earnestly want to see people enjoy the game. It's why it's a volunteer-based position. We don't get paid for the time we spend making things enjoyable.
A large amount of what has been going on recently has been between myself and Mirazia, with Uyoku throwing in her fun little merchants here and there (and they really are fun, she puts so much effort into each of them). So when things don't go quite right, it can be a bit off-putting. Things like GM-bait in chat can discourage us from wanting to do something, but I get it. You all want to see stuff happen. Nothing wrong with that at all. So my own events, I tend to stack it very much against the players. It's not fair. I don't want it to be fair. Am I sorry for that? Not at all. Why is this? I don't expect you to handle any one situation by yourself.
That's just how it is. I want to see many people get involved, I want people to have fun together as a group. People should gather more often to interact and enjoy things together and making things like that, that force people to get together helps towards that end. People get to meet each other, learn how they can be relied on, create new roleplay opportunities.
If it's felt that anything is ever too much, or you feel that you're being targeted, whatever it is- contact us. We're here for you. Shoot us an email at support@clokmud.com, we'll all get it and see it and talk about it. But Chat isn't the place for such things, as we always have new players coming in and I'm certain that nobody would like to see bad things happening in chat just after logging in for the first time. If you don't want to send in an email, you can ping us directly on the BBS or even make a post addressing your concerns and allow others to join in.
Thanks for all the fun, guys. Really.
First and foremost, CLOK is a RP-Enforced MUD, and one should be expected to follow such rules or in the very least, avoid interaction altogether. I've been on the team for an okay amount of time now, and I can tell you that the players we have are wonderful, they take to things well and a lot of the time we end up grinning about the stuff that happens- things that may or may not be good for the character at that time, but that's the beauty of roleplay. It saddens me to see that sometimes things just don't go quite as planned, but such is what it is. Sometimes things can't be avoided.
Moving on, let's talk about roleplay and what happens to your character. This is a MUD (multi-user dungeon), and so it's typically expected that you'll run across other players and end up having interactions with them. I don't believe that in any RP-Enforced MUD that it is intended for a person to never interact with another, to never need help from another character. There will always be something that can really help both parties when brought together. Roleplay can help blossom so many things, from joyful evening to long-term friendships. We've even seen people join together in matrimony from their time spent together on CLOK!
Rather than immediately dismissing a situation as something that you can't handle, perhaps a more equitable choice would be to consider "Well, what can I do with this that might make it fun for others?", or "How can I overcome this obstacle that is standing in my way? Do I have the means to bring on extra help?". Of course, this is probably a bit on the nose, but it's something that needs be said. There have been times that people have thought the GMs are specifically out to get them- this is very much not the case (big surprise, I know, it's like I need to say it), we earnestly want to see people enjoy the game. It's why it's a volunteer-based position. We don't get paid for the time we spend making things enjoyable.
A large amount of what has been going on recently has been between myself and Mirazia, with Uyoku throwing in her fun little merchants here and there (and they really are fun, she puts so much effort into each of them). So when things don't go quite right, it can be a bit off-putting. Things like GM-bait in chat can discourage us from wanting to do something, but I get it. You all want to see stuff happen. Nothing wrong with that at all. So my own events, I tend to stack it very much against the players. It's not fair. I don't want it to be fair. Am I sorry for that? Not at all. Why is this? I don't expect you to handle any one situation by yourself.
That's just how it is. I want to see many people get involved, I want people to have fun together as a group. People should gather more often to interact and enjoy things together and making things like that, that force people to get together helps towards that end. People get to meet each other, learn how they can be relied on, create new roleplay opportunities.
If it's felt that anything is ever too much, or you feel that you're being targeted, whatever it is- contact us. We're here for you. Shoot us an email at support@clokmud.com, we'll all get it and see it and talk about it. But Chat isn't the place for such things, as we always have new players coming in and I'm certain that nobody would like to see bad things happening in chat just after logging in for the first time. If you don't want to send in an email, you can ping us directly on the BBS or even make a post addressing your concerns and allow others to join in.
Thanks for all the fun, guys. Really.