Monks, Elemancers and the Rook Parlour will now find they have access to the Channel Mastery abilities. These provide an immediate bonus to channeling and a 10% increase to the effectiveness of channeling per rank. Also at advanced ranks provide a small increase in the speed in which you learn channeling.
Please see your guild master for additional information.
As such, some current guild ability requirements have been adjusted slightly to account for this.
Enjoy!
New Ability: Channel Mastery
Return to “General Guild Discussion”
Jump to
- General
- ↳ General Announcements
- ↳ General Discussion
- ↳ Feature Requests and Suggestions
- ↳ Bug Reports
- ↳ Technical Stuff
- World and Roleplay
- ↳ Roleplaying Feedback and Shout-Outs
- ↳ General world & lore discussion
- ↳ Culture
- ↳ Religion & Immortals
- ↳ Races
- ↳ The Church of Light
- ↳ Tse Gaiyan
- ↳ Crackpot Theories
- ↳ Character Discussion
- ↳ Player-Run Companies & Organizations
- Guilds
- ↳ General Guild Discussion
- ↳ Artisans
- ↳ Brotherhood of the Fist
- ↳ Dwaedn Wyr
- ↳ The Elemancers
- ↳ Knights Templar
- ↳ Mercenaries
- ↳ Monastic Order
- ↳ Mummers
- ↳ Rook Parlour
- ↳ Snowpine Lodge
- ↳ Udemi
- ↳ Utasa
- ↳ Wardens of the Grove
- ↳ Wyrvardn
- Hunting and Combat
- ↳ General Hunting and Combat
- ↳ Hunting Areas
- ↳ Weapons
- ↳ Armor
- ↳ Creatures
- Areas, Towns, & Outposts
- ↳ General Areas
- ↳ Shadgard
- ↳ Corvus Outpost
- ↳ Mistral Lake
- ↳ Haiban (No Longer)
- Magic
- ↳ General Magic Discussion
- ↳ Elemancy
- ↳ Thaumaturgy
- ↳ Sorcery
- ↳ Druidry
- Professions
- ↳ General Professions
- ↳ Metalworking
- ↳ Bowyering/Fletching
- ↳ Carpentry
- ↳ Cooking
- ↳ Farming
- ↳ Fishing
- ↳ Lapidary
- ↳ Leathercrafting
- ↳ Locksmithing
- ↳ Logging
- ↳ Mining
- ↳ Picking Pockets
- ↳ Pottery
- ↳ Stonecrafting
- ↳ Woodworking
- Events
- ↳ General Events
- ↳ Player-Organized Events
- In-Character
- ↳ Character Stories & Histories
- ↳ General IC Discussion
- Socialization/Off Topic
- ↳ General Socialization