General Tasks
Posted: Mon Nov 19, 2012 3:04 pm
I realize there are IC reasons for having a randomized task system based on guild needs, but would it be possible, for affected guilds, to have the option to choose between a random combat task and a random non-combat task? Not every person in a guild will necessarily be skilled with foraging vs healing vs killing for example, but it would give players a chance to focus on one area they wish to improve instead of having to abandon repeatedly and hope for the best.