Culling/Dangerous Critter task updates
Posted: Mon Jun 18, 2012 11:17 am
Characters should now get credit for culling tasks as long as they have landed at least one hit on the critter, despite its ultimate cause of death, so long as the character is in the same room as the critter when it dies.
"Particularly Dangerous Critter" tasks will now spawn the target critter after a short time is spent in the critter's native area, and no longer requires killing critters of a similar type to spawn it.
"Particularly Dangerous Critter" tasks will now spawn the target critter after a short time is spent in the critter's native area, and no longer requires killing critters of a similar type to spawn it.