Culling/Dangerous Critter task updates

Post Reply
User avatar
Rias
Lore Hermit
Posts: 6134
Joined: Tue Aug 04, 2009 4:23 pm
Location: Utah
Contact:

Culling/Dangerous Critter task updates

Post by Rias »

Characters should now get credit for culling tasks as long as they have landed at least one hit on the critter, despite its ultimate cause of death, so long as the character is in the same room as the critter when it dies.

"Particularly Dangerous Critter" tasks will now spawn the target critter after a short time is spent in the critter's native area, and no longer requires killing critters of a similar type to spawn it.
The lore compels me!
User avatar
Reynard
Member
Posts: 266
Joined: Fri Mar 30, 2012 6:51 pm

Post by Reynard »

Oh, nice.
-> put meat in pan
You can't put anything inside the pants.
User avatar
Bangarang
Member
Posts: 13
Joined: Wed May 30, 2012 6:36 pm

Post by Bangarang »

excellent update. Thanks
Post Reply

Return to “General Guild Discussion”