Dorn wrote:So. Just how much movement is actually done between the towns and such? For example, someone lives in Shadgard and is a townsperson. What would be the average sort of furthest distance they'd ever travel in their life? I'd assume they might know of dangerous areas and such, but never ever go there (why would they want to), but would they perhaps "Pop down to Haiban to browse the markets" or would it be the sort of thing that they'd not even consider such an option unless they were absolutely loaded, or an actual merchant who traveled for work?
Not a lot of traffic occurs on the roads aside from largeish, well-guarded trade caravans. Individual travelers could pay to travel along with those caravans and enjoy the protection as well, but it's probably not very common, beause there's still significant risk something might happen to you, so you'd need a pretty compelling reason to do so. Not that some people aren't reckless or overconfident, or just ignorant, and go anyway. The roads are very dangerous and travel is extremely daunting, particularly if you're not Undying so you can't say "eh, if I get killed I'll probably just come back anyway."
Something like nipping off to Haiban to browse the market isn't a simple decision for the majority of people because of A) the danger and B) the time/distance. It would probably take about two days' worth of riding to get from Shadgard to Haiban (that's one-way), considering the distance, terrain, and the speed of horse travel. And that's for an accomplished rider who's riding hard, which the vast majority of commoners aren't. And without a wagon or anything like that, so traveling light - if you end up buying any significant number of goods at the market, you're likely going to have to get yourself a wagon (not an insignificant riln investment), and travel's going to take significantly longer with your horse pulling that - and of course a goods-laden wagon will be a draw for highwaymen/infested/canim. And the majority of townsfolk don't even own horses anyway (they're expensive, and not useful for people who primarily stay within town walls, which is the majority of people living in the Lost Lands). Add onto that the quite high chance of encounters with wandering infested, highwaymen/bandits, and the relatively rarer but still very possible additional encounters with nethrim, canim, Dunwyr, and various other nasties, and you'd probably need a serious reason to do that kind of traveling. The average resident of the Lost Lands wouldn't even consider it without some kind of guard escort, which would require a significant riln investment. Even if the chance of encounters is somewhat low (which it really isn't, the Lost Lands are ridiculously dangerous to the common people), just that chance existing at all means a lot to people who actually have to worry about their mortality.
I think traveling from town to town on foot pretty much never happens for everyday townsfolk. Takes too long, far too dangerous.
So, most people live strictly within/immmediately around their towns, and have likely never visited the other towns and outposts in the Lost Lands. Caravaners and traveling merchants enjoy a reputation of both bravery and wonder at having visited those other towns out there that townsfolk hear about but never see. Seeing a wagon arrive in Shadgard, laden with goods or commodities from Haiban, is probably an exciting moment for commoners. Hunting and farming are seen as very dangerous professions (because they require going outside the town walls), and I imagine hunger is a fairly significant issue in the Lost Lands due to the resulting low food supply. I think a significant portion of food supplies in the Lost Lands towns is actually imported, largely by the Trade Coalition who gets the imports primarily from the Huec port city at the end of that far west road going into the jungle.
Sona wrote:generally speaking how do hillfolk live as a community? Do they intermingle a lot? do the familes tend to keep more to themselves?
Hillfolk generally despise any sense of large-scale overarching government, although those that live near each other may form their own little mini-communities, possibly with some elected authority figures or elders or whatnot if it seems useful or necessary. It really depends on the community. They tend toward living in their own little spots of land rather than banding together in larger communities. The typical "neighbors" are probably on some farm or some log cabin miles away. That's not to say some little villages and occasional towns don't form. The area settled by the Alebrooks has become a community of significant size and density, for instance, though would still very much be considered "quaint" and "country" by people from, say, Ivial or Grum.
Despite these distances and this intense, innate sense of individuality, Hillfolk nevertheless like to come up with lots of reasons to get together with the neighbors or local community. They come up with all sorts of festivals and the like where the locals will all gather at some central place and enjoy food, music, competition, trade, and socialization in general. That's probably how most couples meet and fall in love. Horsemanship is also one of the prime interests among Hillfolk, so they can mingle all right despite the typical larger distances between families/communities. Half the fun of going to visit the neighbors is enjoying the ride with your trusty horse.
So, for people with a strong sense of individuality and tendency to live miles away from their neigbors, they still manage to be fairly social, and highly enjoy social interactions when they do occur. They just tend to have designated socialization times and activities, rather than frequently mingling with friends and neighbors because they live right on the other side of your yard fence, if that makes sense. Kind of my idealized situation, I realize, as I can be a very private person who highly enjoys quiet time and soiltude, but also very much enjoys social activities and get-togethers when they are planned and not constantly pressuring me. And again, there
are some little village and town communities where Hillfolk bunch together more, they're just not overly common. They're probably the local trade/festival/news hubs for their respective regions.
Sona wrote:Do they have a special holiday celebration on the day that they emerged from the Fey Forest from fleeing the Tyrant King. If so, what is that date?
They celebrate the general exodus from Aetgard and escape from Gudleifr on Exodus Day, which is celebrated at Winter Solstice. See
this article (at the bottom of the article). They might use the day of actual emergence from the forest as an excuse to hold another little festival (they love their festivals), but I don't have any specific day in mind for when that would be.
Zeel (Paraphrased) wrote:Are there nethrim outside the Lost Lands/Quarantine?
Yes, but it's uncommon. There are several theories as to why nethrim have such a large presence in the Lost Lands, some of the top ones being the mass amount of death that occurred due to the Plague, ongoing and widespread acts of unchecked sorcery (no governing body in the Lost Lands that can effectively moderate such things), and the presence of areas of significant nether-focus in the region.
Dorn wrote:how do people deal with visiting their dead in graveyards? Or does that just not happen, without armed guards? Like, the gravediggers and stuff, would go with a group, to bury the dead, then leave?
People in the Lost Lands have kind of given up on graveyards. That's why you see those mortuaries/crypts inside towns, now. The graveyards out of town are old and mostly unused anymore. Who would want to be buried, or bury their loved ones, in a place where their remains were likely to be desecrated and animated to wander the lands, seeking to harm others? ... okay, put your hands down- no, you cannot intentionally bury yourself (or your enemies (or your loved ones)) in the Shadgard Graveyard in order to become an unholy mockery of life. You people are horrible.
Alexander wrote:I would like to know more about the current relations Ivial has with other nations.
Ivial and Nuum
Well, they're currently at war with Nuum. Again. It's likely been going on for a while now, and I'm still hazy on the reasons it started, but they likely involve Nuumic slavery, the uppity Count of Nordarida, and Nuum's desire to get its hands on some slightly more fertile land. More likely than not, both countries (or at least certain individuals in them) wanted the war for various reasons, and used convenient excuses to start it. The King and Queen of Ivial likely disapprove and are very upset with the Count of Nordarida who played a big part in sparking the conflict, but on the other hand the general opinion in Ivial is that this can be used as an opportunity to go in and stick it to those monstrous Nuumic slavers. It's not a particularly enormous or bloody war, but it's still a war. Probably with long stretches of standoff/nonviolence/heated (and futile) attempts at negotiation.
Overall, though, Ivial and Nuum have never gotten along very well. They've certainly been at war more than once (or twice) in the past. It doesn't help that they're both very proud civilizations - you know how that'll cause little things to escalate and become entirely overblown.
Consistent major points of conflict between the two include, but are not limited to:
- Nuumic slavery (this bothers the Viali to no end)
- Land/Border disputes (particularly the land the Viali designated forever sovreign property of the Fasa - explained further down - this really annoys the Nuum, who believe the Viali had no right to do so)
- One thinking the other is getting too powerful/uppity and needs to be checked
- Resources/Trade (specifics to be determined)
Iviali and Grum
Ivial and Grum get along quite well, and while not necessarily besties (the Grummers think the Viali are a little too uptight/dramatic/archaic, and the Viali think the Grummers are a little too scattered, disorganized, and morally lacking in some regards (especially in their technological pursuits)), they both find their friendship and relations to be mutually beneficial, and quite enjoy having some friendly neighbors. I imagine they do a lot of inter-cultural activities, many just for fun and to celebrate their good relations with one another (and to maintain those relations because they're good for trade and such).
Ivial and Fasa li Nuam
The Viali and the Fasa have fairly good, but at times strained, relations. The Fasa are likely concerned with how the Viali are continuing to populate and develop all their land. Not to Dunwyr levels, obviously, but to see so much of the natural world being overcome with cities and quarries and mines and roads and highways probably pains the Fasa to some degree. On the other hand, the Viali are often more than happy to listen to advice and receive assistance from the Fasa to ensure they don't ruin or overdevelop their lands.
They've had some border disputes in the past, and the Fasa did have to stick it to the Viali at least once in the past to tell them in no uncertain terms "No, you cannot keep expanding closer and closer to our Ancient Lands". The Fasa used their unsurpassed horsemanship and hit-and-run tactics to completely disgrace the heavier and slower-moving Viali forces that went to try and enforce their land claims in what was technically unclaimed regions, and while it wasn't to the point that there was a war, it was a pretty significant conflict between the two. The Viali were soundly beaten back, and the King and Queen signed a treaty forever giving the Fasa sovreign claim over a large area of land north of Ivial and east of Nuum, including a large stretch of coast. (This caused serious conflict with Nuum, as the Viali would help protect these "sovreign" lands from Nuum expansion efforts as well - they'd much rather the Fasa have it than the Nuum, and would be willing to fight alongside the Fasa to maintain those lands). This would effectively be a buffer between Ivial and the deeper Fasa Ancient Lands, and (mostly) put an end to any uppity Viali nobles feeling they needed to expand their territories in that direction.
On a more positive note, the Fasa and the Viali had friendly and cooprative relations very early on when Tse Gaiyan was first founded. It was a Viali knight who sought out the Fasa group and started the Utasa branch, seeing the dangers not only to the open plains and woodlands, but to the more densely-populated places of the world. I think that fact has always kind of been a point of friendship and unity between the two cultures.
Currently, I think they're happy with each other as neighbors, even if they probably don't have a lot to do with one another on any regular basis. At this point in time, I think the Viali have a sort of mystical, semi-reverent awe of the Fasa, with their living in harmony with the land and their druidry and all that, particularly since druidry is virtually non-existent in Ivial. I could see some Viali actually making trips to the Fasa lands to try and learn from them and their ways and attain their wisdom (while of course wanting to share some of their own in turn). Also, the Duke of Boschverddi has a Fasa druid that he works very closely with to ensure the health of his lush, green, highly-wooded territory. I could see a little Fasa enclave in Boschverddi, even, though don't quote me on that since I'm not sure who's in charge of the Fasa lore these days so I can't say that that's official.
All in all I'd say the Viali look on the Fasa with great respect and even a bit of mystified awe these days, and I assume the Fasa are happy enough with the Viali and usually quite friendly with them and happy to interact with and share their wisdom and ways, though probably smirk a bit at some of the odder traits of the Viali (their obsession with propriety and pomp, their tendency toward melodrama, their need to build big, glorious cities and such). And of course, the Fasa constantly try to convince the Viali that no, you don't have to put permanent stone structures EVERYwhere, you don't need to "tame" all of the countryside, and how about you ease up on your lumber usage a tad so your forests don't thin out and disappear. Perhaps a bit ironically, the Viali probably sometimes see the Fasa as a bit too dire and serious. I can see the Viali trying to share their "higher culture" with the Fasa in a good-natured attempt to help enrich Fasa lives with things like opera and theater and "high arts" like painting, sculpting/statuary, and advanced/beautified architecture.
Ivial and Tol Rhun
Everyone was waiting for this one, right? Well, I think for the most part the Viali try to pretend Tol Rhun doesn't exist. There's an ancient treaty since Rhun was exiled that the Viali would leave them alone, so long as the Rhuidim stayed on their land on the other side of the mountains. This has surprisingly persisted, at least in that there have been no major wars between the two. I imagine there are a fair number of border skirmishes just because of old prejudices and the like, though frankly it's most often the Rhuidim trying to come over and cause trouble. The Viali place an extremely high value on their treaties, so while I imagine a lot of Viali would
want to go over and whip those abominable sorcerers into shape, they all begrudginly accede to the treaty. But if the Rhuidim ever made a large-scale move into Ivial, you can bet their armies would be very eager to respond to the breaking of the treaty and try to roll over Tol Rhun.
Some of the more practical Viali, particularly those in the county of Sudarida, probably engage is some (admittedly hushed) minor relations with the Rhuidim, mostly for trade. The Count of Sudarida is generally considered to be a very level-headed, practical, and tolerant guy, willing to look past pettiness and prejudices to get the best out of situations. The fact that he is at least rumored to have relations with Tol Rhun likely gets him some glowers and glares from his fellow Viali, but he's such a good guy that they can't dislike him
too much over it. He does a lot of good for Ivial in general, and he's the main reason relations with Grum (and the resulting trade) are so good these days.
In Raffaela, prejudices against Tol Rhun run high because this is where Rhun started his rebellion and caused the most damage. There are a lot of monuments to the horrors the sorcerers enacted against the people.
The territory of Catelanne, being the mountainous border between Ivial and Tol Rhun, regards the Rhuidim mostly with stoic wariness. They're ever ready for an invasion with all their towers and forts in the mountains, but over the generations of treaty-enforced peace have become mostly tolerant of the idea that the Rhuidim are not to be harassed and therefore it's not really worth getting worked up over them or any prejudices. They're not itching to go beat up on the Rhuidim, but I imagine they wouldn't be overly upset if the treaty was ever broken and they were allowed to let loose on the people they've had to so warily be cautious of for generations, if for no other reason than that they've got all these forts and forces here with little to do other than fight off the rare group of Rhuidim anti-Viali extremists that try to cause trouble and are easily dealt with.
So overall, I'd say the Viali view the Rhuidim as this sort of unfortunate situation they are required to accept. Kind of like that troublesome family member that you aren't fond of and has harmed you some way in the past, and you have this certainty they're going to try something dastardly again at some point, but you are nonetheless required to treat them with, if nothing else, feigned propriety for the sake of preventing an explosion of unnecessary strife and conflict. And, of course, because you're supposed to be forgiving and nice.
Ivial and the Giganti
These two groups don't have much interaction. The Giganti are more likely seen as these sort of almost-mythical distant people, with many legends of their architecture and metalworking skill circulating among the Viali. Aside from that, the Viali might be wary of the Giganti due to the legendary Rullendbolg pirates and raiders, which have likely been encountered by Viali merchant ships from time to time. So overall, the Viali probably view the Giganti as sort of wondrous, yet savage and barbaric. They're war-loving, boastful, and notoriously short-tempered, yet their architecture and metalworking are widely acclaimed as second to none. The Viali have a deep love for advanced architecture and, to a lesser extent, metalwork, so this probably enamors them somewhat to the Giganti despite tales of their savagery.
Ivial and the Hillfolk
These two also don't have much in the way of interaction. I doubt the Viali think very often about the Hillfolk, save that they appreciate their peerless leatherworking and carpentry crafts. The Viali probably also respect the Hillfolk in that the Hillfolk have a tendency to follow (their own sort of vague flavor of) the philosophies of the Inner Light as far as any kind of spirituality or religious philosophy goes, even if it isn't particularly widespread or deeply-rooted in their culture.
Ivial and Parr
Ivial and Parr don't have particularly strong ties other than by trade (and Parr has strong trade relations with just about everyone, even if just because they're the primary intercontinental hub). The Viali probably think Parrens a little odd in their seeming lack of serious government or order, but the Parrens are generally such a good-natured people that the Viali can grudgingly admit that they are, overall, a fairly good and virtuous people despite lack of serious laws and moral codes.
Ivial and Tatlhuecan
The Viali and Huecs have very little interaction. One of the few significant interactions between the two is when some legendary Huec alchemists were contacted and brought to Ivial to help an ailing Queen recover (and succeeded). I don't have a lot of details on this event hammered out yet, though.
The Viali probably see the Huecs as extremely strange and probably don't think very highly of them, with their penchant for human sacrifice, casual sexual relations, and complete disregard of familial ties. So they're not at active odds with one another (they're too far away from each other for that anyway), but I think both cultures consider the other generally odd and distasteful in ways. Viali likely think less of Huecs than Huecs do of Viali. Huecs probably just see Viali as silly and pompous, but not awful. Viali, on the other hand, get real hung up on the human sacrifice thing in particular, and think the society's acceptance of this practice is quite deplorable.
If they were neighbors, it'd likely be a situation similar to that of Nuum: The Viali wouldn't be able to stand their neighbors practicing these deplorable things, and there would be wars over it.
Ivial and the Faewyr
The Faewyr are a little too varietous to give any real blanket assessment of the relations between the two. That'd be kind of like asking what someone's relations were like with Arad, when Arad has so many different cultures within it. A few general qualities among the Faewyr tend to win them points with the Viali, however. Similar to the Fasa, the Viali likely view the Faewyr with great respect due to their connection with and reverence for nature, and their tendency to take these things into consideration before they act. Faewyr tend to be a bit more on the, uh, dramatic side, too, and while not on the level of the Viali, this does give the Viali the impression that the Faewyr are a passionate and honest people. On the other hand, a lot of Faewyr are rather fond of raiding (particularly by sea) and this violence and savagery can horrify the Viali.
Considering there are 12 different Faewyr kingdoms on the rather large continent of Tyr-Gwyrd, and they can all be quite different based on their kings and their peoples and circumstances, I don't think I can get much more detailed than that at the moment. So overall: Viali have respect for the Faewyr due to their powerful connetion and reverence for nature and the world, and their (as perceived by the Viali at least) honesty and passion for life, but are also wary of them due to how many Faewyr cultures gleefully take part in frequent raiding (both each other, and peoples across the sea).
Dorn wrote:What is the status and general stance on slavery in the Lost Lands? I know the Hyra do it, are there any other cultures within it that do? Or even temporary forced servitude? Is it a massive sticking point, or do most just not care?
Depends on the area. It's not widely practiced (in the Lost Lands) so a lot of people probably don't think about it much, but when brought up, most will probably have a natural aversion to it, unless of course the enslaved people are people they don't like. If someone kept, say, Hyra slaves, people probably wouldn't get as worked up about people using those "savages" as slaves (though some would probably still be somewhat uncomfortable about it).
Dorn wrote:Under what sort of situation were the Wyrvardn founded? They're supposed to be for the "good of the people" of Aetgard, but what did that actually consist of when they were made? Was it a Kingdom sponsored organization during a time of peace, or something random that sprung up among the people in direct conflict to an ongoing situation due to the Kingdom such as a rebel faction against the Tyrant-King.
Gudleifr was around a very long time ago, in earlier Aetgard history, not long after the Viali immigrants started moving in. The Wyrvardn were relatively recent (still before the Plague, obviously), and started as a sort of independent peacekeeping group as the Kingdom of Aetgard got larger. That is to say, they were probably all associated with the government in some way, but the whole Wyrvardn thing was a sort of personal side project they started, rather than something the government wanted them to do. They dealt with things like bands of brigands and highwaymen, upstart warlords trying to start (or break off as) their own little aggressive rebel kingdoms, and those savage Dunwyr that were getting uppity in their terrorist efforts against the ever-expanding Kingdom.
So they weren't government-founded, but the government certainly supported and helped fund and equip them, and the Wyrvardn enjoyed a fair amount of prestige and recognition. They weren't exactly founded and forged in the fires of war or anything, but they did help the Kingdom as it was dealing with the troubles and growing pains of getting a bit larger than its leaders knew how to manage. It also wasn't a massive group with members all over the place, but it was decently-sized and Wyrvardn tended to patrol all over the Kingdom, with various headquarters throughout.
Were they "knights"? I'm not sure I would use that term. I don't see it being a very common term in Aetgard, which tended to stick much more to its Faewyr roots. Were they considered some sort of elite fighting force worthy of great respect, and did they enjoy a heightened social status? Absolutely. If people have ideas for some fancy terms that they think would be cool to apply to them, it might be considered, but "Wyrvardn" itself should be considered a high title/term.
Oh, and "Wyrvardn" is a Faewyr-based term, roughly translating to "Protector of People".
How do most of the towns get their food? We've PC hunters/farmers, but lets face it. Even they can be very dangerous professions what with everything else that goes on. Do the NPCs who do those sort of things, venture out in large organized groups sponsored by the towns? Or is it small individual efforts still?
As mentioned briefly above, there are some regular hunting/farming efforts (both of which are quite dangerous, as you mentioned), and a lot of food supplies are imported from Tatlhuecan, or from further away, through the Huec port city at the end of the northwestern jungle road. I imagine most farms at this point are concentrated group efforts with walls built around them, but are still pretty tempting targets to raiders and scavengers. I'd love to add some of those to the game world sometime, but I worry about the constant attacks they'd suffer from are more antagonistic characters.
I know that in Shadgard, mountain goat herding is a big thing (notice all the chevon (that's goat meat) meals around Shadgard?). That's something they can do in relativley safety in the local environs within and around their canyon, rather than being out on the open plains and ripe for being attacked by anyone who wanders by. Hunting deer, turkey, and pheasant in their immediate local forest also isn't
too dangerous. Farming isn't a huge option with their local climate and environment, so they probably import most of their grain and stuff, though they probably do maintain at least a few farms somewhere. All that said, hunger is probably a thing in Shadgard. Not exactly a huge problem, but I imagine a lot of people go to bed at the end of the day wishing they had a little more in their bellies.
Mistral, of course, thrives on seafood (lakefood?), and being a wealthier town probably has little trouble importing a lot of things it can't get on its own. All the local canim makes hunting pretty impossible in the area, though. The canim probably eat up the majority of local wildlife (game mechanics don't currently support this, but eh).
(DISCLAIMER: I'm not the guru of Haiban, these are my personal musings) Haiban probably imports a lot of its food, and also probably has several local farms, pastures, and orchards guarded by its mercenary forces. They're also by a larger river, so that provides possible fishing operations, if not large-scale. And of course, Haiban is built on piles of money, and has the most direct trade relations for imports from Tatlhuecan and outside the Quarantine.
(DISCLAIMER: I'm not the guru of Corvus, these are my personal musings) Corvus probably circumvents a lot of the food issue by using nethrim to do a lot of work that human laborers would normally do. Nethrim have their own maintenance costs, but food isn't one of them (directly, at least), and overall it's more efficient at least as far as food is concerned. The Corvus area also probably has the least worries about being raided by brigands and scavengers and such, simply due to its reputation, and really, if you're going to raid a place, why would you pick that run-down old outpost full of nethrim? Gross. They probably eat weird things. As far as providing their own food, they have their local forest which seems abundant enough in wildlife (beavers at least) and I imagine they have
some sort of agricultural operations to support their living residents, especially considering they're least likely to have many trade relations with anyone else. Hey, Corvus is a haven for outcasts, including canim - I bet they send their canim out to do some hunting. What do canim really have to worry about out there, when they themselves are one of the scariest dangers people can run into?
Dorn wrote:What is the literacy rate like among the towns?
Depends on the town and the social class of the people, of course.
Some people might assume Shadgard to be some illiterate hillbily backwater, but I see Shadgard with a very large emphasis on basic schooling (not so much on higher educations, though). I imagine more than one multi-purposed building filled with children, volunteer school teachers teaching them basic reading and writing at least. It helps that Shadgard is the most Church-friendly (and therefore Church-populated), and I can see many Church members (not necssarily Monks - remember the Church consists of far more than Monks and Templar, whom make up a small minority of overall membership) volunteering to teach the locals in order to improve their and the town's quality of life.
Mistral Lake, I see a very large disparity between the classes. Mistral is the place in the Lost Lands that most puts emphasis on social class tiers. The higher class are no doubt taught very thoroughly, probably many of them with private tutors and the like. For the middle class there is at least one public school, which probably costs a fair amount to send your kid to. For the lower classes, they're probably just taught whatever is deemed necessary by their parents and peers, and probably don't have a lot of emphasis on serious education.
Haiban and Corvus, I'll let their respective gurus comment if they wish.
Dorn wrote:Just who do the Hyra keep as slaves? Is it known?
While interested people should do some of their own delving into this (not that that's easy to do, granted), I think it's safe to say that it's generally circulated/said that most of the "slaves" kept by Hyra appear to be Hyra themselves (with the extremely pale skin and whatnot). There are definitely stories of some non-Hyra kept as slaves as well, though. It should also be said that while scary stories told to naughty children by their mothers may mention Hyra stealing them away or whatever, it's pretty common and accepted knowledge that Hyra seem to never be seen outside Stone Canyon. There's never been a Hyra invasion or hunting party or anything like that. They're apparently happy to stay in their own little slice of the world. There are occasional tales of lone Hyra being spotted outside the canyon, but then there are also tales of that time your friend's cousin's grandma's nephew was rescued from wolves by Serafina herself.
Dorn wrote:Is fining the usual method of punishment for people in the towns? Or is that something that is mostly done for the ease of dealing with the player base? If so, what other sorts of punishments are there.
That's mostly done for "it's a game" purposes, but that's not to say fines aren't the usual way of dealing with minor crimes. More major things may be met with community service, long-term jail sentences, being branded, or death penalties. I don't really have any specifics in mind that are more detailed than that.
Dorn wrote:What's the average wage in riln of most of the people in towns? Considering most of them probably don't grow their own foods in these places, what sort of percentage of that wage is then spent on housing/food? Do most people own their houses, or is it rented?
I think most common people spend the majority of their money on basic survival needs: Food, shelter, clothing. And as mentioned above, a lot of lower-class people probably go to bed at least somewhat hungry. The merchants and upper classes, as always, can afford to spend riln on finery and leisure (and owning their own homes).
"Why don't they just go out and forage herbs for a few days? I did that and got thousands upon thousands of riln!" Yeah, that's another one of those "it's a game" things. And again, you can do that because you have no fear of dying in the process. Most townsfolk view going outside town walls as a death sentence.
I imagine that at least in Shadgard and Mistral Lake, a lot of people share housing (certainly not the upper classes in Mistral, though), and the poorer people pool their money to pay some kind of rent from the wealthier homeowner. Then again, in Shadgard people try to be nice, so I imagine a lot of homes of poorer people are paid for by philanthropists (Wynn Avery: Town Hero!), especially with all the recent refugees coming in from the beleaguered hamlets.
(Notice how I never gave an actual number to answer the "average wage" question? Neener.)
Dorn wrote:How religious are most common people in the Lost Lands? Do people tend worship one immortal, a favored one, or kind of offers prayers to one that fits the subject in their mind?
Depends on the area and the people, really.
"Religious" is kind of a tricky word. With easily-observable phenomena like sorcery and elemancy and thaumaturgy and druidry going around, it stands to reason that there are higher powers out there. I think the tendency is to respect and occasionaly beseech, but not worship as "gods". Of course, some groups are more worshipful than others.
Shadgard tends to follow the trends of the Church as far as which Immortals are the most popular, simply because the Church is the most prominent and active "religious" group in that town. That's not to say they don't believe the other Immortals exist, or that they don't follow/entreat them, though.
Mistral might actually be a little more polytheistic-religious, where individuals honor/respect/worship widely from the whole spectrum as they find is appropriate to the situation, though I can also see many of the more upper-class citizens picking favorites and dedicating more specifically to them. And of course, the Church and its more strongly-associated Immortals (mostly Serafina) are defintiely not in vogue in Mistral Lake.
I won't speak for the towns that aren't under my guruship.
Dorn wrote:What are the main destinations at the end of that northeast, northwest and southwest roads. As in, what are the next major towns.
Northwest: A major Huec port city. As Jirato mentioned, it's not welcoming to outsiders - due largely to the Quarantine/trade policies and restrictions. This is where pretty much all inter-quarantine trade occurs, so they're not taking
any unnecessary chances or risks. Translation: Players will not have access to this place.
Northeast: A largeish mountainside city ruin and tall keep - probably pretty safe to assume it was a major Aetgardian city lost to the Plague (and aftermath) like all the others. Yes, I have history and stuff laid out for the place. Don't know when/if it'll ever be in-game.
Southwest: A very long stretch of not much but occasional ruined towns (and probably the occasional sparsely-repopulated (and short-lived) hamlet), eventually making its way to the Lapis area (among other branches to other ruined cities, of course - Aetgard was a big place). It was essentially a major highway between more densely-populated regions of Aetgard. (P.S. Some NPCs arrived via this highway, once. They were largely ignored. :( )
Jilliana wrote:Do the immortals ever show up for anyone and not just some made up thing by some crazy citizen of some town?
I imagine that would depend on who you asked. (If you were asking for an official "are the Immortals actually real or not" response, sorry: You'll never get one!)
Jilliana wrote:Do the different towns deal with punishment in different ways?
Yep. Briefly visited above, and I don't have intricate details, but I'll say that in Shadgard there are a number of (vigilante) shootings or (more official) hangings for major offenders, while lesser offenders usually just sit in jail for a bit and get a small fine. "Moderate" offenders probably get some sort of community service thing after jail time. Consistent troublemakers that don't warrant a hanging are simply banished from town, with a "return on pain of death" policy. A banishment is worthless if it's not severely enforced.
In Mistral Lake they're becoming rather fond of public executions for particularly prominent large-time offenders. Less-prominent but nonetheless major offenders tend to be sent to the dungeons and are never seen again. Minor offenses probably get a nice fee and put on a watch list after serving some dungeon time. Moderate offenders probably get the mercy of being allowed to serve in the fighting forces in order to earn the Keep's forgiveness (provided they survive). Of course, what Mistral Lake considers "minor" or "major" may not necessarily align with other people's opinions of what those mean.
Haiban and Corvus - their gurus can comment if they want.
Jilliana wrote:How are individuals with chronic illnesses viewed? And people with mental issues? Are they hidden away, or are they considered productive members of society?
I think they're generally allowed to do whatever they're capable of doing under their circumstances, provided they're not dangerous (contagious). Remember that old canim garbage collector in Shadgard?
Of course, this also depends on the area. Shadgard, again with its heavy influence of the Church presence there, is more compassionate accommodating, and they'll do their best to ensure the individual can live a meaningful life despite whatever limitations their condition might give them. In Mistral Lake, if the condition turns you into a significant burden on society, they'll likely find some way to make some use of the person - or they might just suddenly disappear and never be heard from again. That probably means that these peoples' families will try to hide them somehow, whether to protect the individual or to prevent rumors flying about their family.
Haiban and Corvus - their gurus can comment if they want.
Jilliana wrote:How does the church view the Wyrvardn? Are they considered Templar rejects and wannabes?
The Church and the Wyrvardn are (at least as far as NPCs and their history/lore goes) both quite fond of each other, and I imagine the Wyrvardn and Templar try to work together often, even if they have some variations in their personal codes of ethics, because they have pretty much the same goal. While I can't imagine there wouldn't be
some rumors flying (in all circles, not the Church specifically) when a Templar leaves their position for any reason at all (including doing so to join the Wyrvardn), the Church (and the Templar) don't have any particular problem with it, aside from disappointment that the individual turned away from the Code and Edict. They've seen people go mad at trying to live within the Code and Edict at all costs - it's clearly not for everyone. The Church and its leaders openly acknowledge that being a good person does not require being a Thaumaturge, and that there are good things that people can do outside the Code and Edict. There's more than one way to be a good person who strives to better the lives of all those around them, and the Church knows that their specific way is only one of many ways to accomplish that.
Jilliana wrote:I especially want to hear more about the Wyrvardn and their current mission in the Lost Lands.
The nutshell version is on the wiki:
the wiki wrote:Meaning essentially "Protectors of the People", this group of elite warriors was sworn to keeping the people of Aetgard safe from any threat, internal or external.
Currently, this largely translates to eliminating major threats to make the place safer again. This includes bandits, canim, nethrim, infested, and the typical stuff out there that's making the Lost Lands a living nightmare. They also consider themselves sort of "freelance peacekeepers" in that they should do their best to stop people or organizations from coming to blows with one another and the like. They want the Lost Lands to be a safe and united place for its people to live in (though most seem to accept that this likely won't happen during their lifetime - it's a
big mess to clean up). They're also not thinking they can do this alone - they're a very small organization, currently. They should be both willing and happy to work with others in order to accomplish this. That is to say, they shouldn't be elitists claiming that their way is the only way, or saying things like "Step aside, fools: Let the Wyrvardn handle this the
right way." Yuck.
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Whew! That's it for now. Let me know if I skipped over something someone asked in this thread, and I'll get to it. I also have a bunch of PMed/IMed questions that I'll answer at a later time.