Or maybe even extremely condensed, so you'd just see initial and final messaging.Bryce fires a revolver at a brigand and hits!
Jaster swings a dagger at a scarred mercenary and hits!
River hurls a blob of nether at a rogue and hits!
You could use the look command to get updates on how injured people are or other details. You would still get full messaging for attacks you make or that are made against you. It would just condense and sift out messaging about other peoples' combat actions that don't effect you directly.Jaster begins fighting a brigand!
... (time passes, all combat-related messaging is hidden to bystanders) ...
Jaster strikes a brigand, who falls unconscious!
Maybe they would only take effect when using the auto-fight commands, battle/barrage/trance.