Bushcraft re-introduction
Posted: Fri Jul 12, 2024 11:06 pm
Hi everybody!
Admittedly, this is a bit of a scatterbrained late-night thought, but I keep coming back to it, so I wanted to kick it out there into the ether, just in case it's one of those easy butterflies that serves as a nice developmental distraction.
So-- Cogg's bushcraft system was neat. The hand-woven cordage, the flint knapping, all of it. I dug it. I liked it. It made the wilderness lifestyle very pleasing to take part in, and it was pretty pleasing to take part in in old Clok as well.
I don't know how viable it is, but if the bushcraft system could be reintroduced somehow in an uncomplicated capacity, I think it'd be a great way for a lot of folks out there to vibe and RP while logged in in the early days like these. It has a lot of satisfying loops that would help kill people's time.
-Finding a nice cozy home campsite
-Exploring your local surroundings
-Cutting up wood to keep your fire going
-Foraging edibles/hunting to prepare for extended resource gathering trips
-Cooking/Preparing travel rations
-Hunting down and Harvesting resources to make clothing/equipment/weaponry
-Processing those resources into a useable state
-Making aformentioned clothing and equipment
-Marking/patrolling your territory
-Defending your claim
-Passing the time with instruments, carving, writing and exploring your local environment
-Setting up smaller outpost campsites and hidey-holes. Your own bush telegraph, if you will.
Simply put? I keep getting called to do the campsite wild-man thing. I think the combination of being able to hand-weave wilderness clothes with thornleaf/barkcloth/stingnettle would go far. Same goes for knapping flint and other things of that nature. The same, of course, goes for repopulating some hunting/forageables, but I feel like there's already enough out there in the game that people can make due in that regard for now ,nice as it would be.
Really, the bushcraft system itself would just be nice. I'd love to hear peoples thoughts, and whether this would be as quick to introduce as I think it might be. Quick compared to some other things like skill and ability overhauls, that is to say. I know that perception and reality can be sort of hard to connect. I don't want to distract from more important priorities by any means.
Simply put? The thought keeps popping up. So I wanted to put it here.
Thanks for your time, and hope you all have a great weekend!
Admittedly, this is a bit of a scatterbrained late-night thought, but I keep coming back to it, so I wanted to kick it out there into the ether, just in case it's one of those easy butterflies that serves as a nice developmental distraction.
So-- Cogg's bushcraft system was neat. The hand-woven cordage, the flint knapping, all of it. I dug it. I liked it. It made the wilderness lifestyle very pleasing to take part in, and it was pretty pleasing to take part in in old Clok as well.
I don't know how viable it is, but if the bushcraft system could be reintroduced somehow in an uncomplicated capacity, I think it'd be a great way for a lot of folks out there to vibe and RP while logged in in the early days like these. It has a lot of satisfying loops that would help kill people's time.
-Finding a nice cozy home campsite
-Exploring your local surroundings
-Cutting up wood to keep your fire going
-Foraging edibles/hunting to prepare for extended resource gathering trips
-Cooking/Preparing travel rations
-Hunting down and Harvesting resources to make clothing/equipment/weaponry
-Processing those resources into a useable state
-Making aformentioned clothing and equipment
-Marking/patrolling your territory
-Defending your claim
-Passing the time with instruments, carving, writing and exploring your local environment
-Setting up smaller outpost campsites and hidey-holes. Your own bush telegraph, if you will.
Simply put? I keep getting called to do the campsite wild-man thing. I think the combination of being able to hand-weave wilderness clothes with thornleaf/barkcloth/stingnettle would go far. Same goes for knapping flint and other things of that nature. The same, of course, goes for repopulating some hunting/forageables, but I feel like there's already enough out there in the game that people can make due in that regard for now ,nice as it would be.
Really, the bushcraft system itself would just be nice. I'd love to hear peoples thoughts, and whether this would be as quick to introduce as I think it might be. Quick compared to some other things like skill and ability overhauls, that is to say. I know that perception and reality can be sort of hard to connect. I don't want to distract from more important priorities by any means.
Simply put? The thought keeps popping up. So I wanted to put it here.
Thanks for your time, and hope you all have a great weekend!