Riding Skill Influencing horse Stats
Posted: Tue Sep 07, 2021 4:38 pm
Hello!
I wanted to get some input on this idea. Horses tend to be extremely slow on raising up their stats for their combat maneuvers. For Dodge's case, non-existent. Horses also have a habit of vanishing off into the code sometimes, meaning a person has to start over working on their skills.
So, rather than spending 5 years working on their ability to kick, and 15 for dodging, why not have riding from the mounted player contribute to a majority of their rolls? it'd make a mounted horse more adept in surviving in combat if they get locked onto, as some mobiles (and characters) do aim abilities at the warhorses. It'd also cut down a lot of the work in raising a new horse depending on the style of bonus for the horse.
one approach would be going for a 1 to 1 exchange with riding onto a Warhorse's ability to kick and bite people. Mount on your newly obtained companion, and he is capable of punting squirrels into lower orbit. or wiffing every hit due to only having 150 riding.
A second alternative is having only a portion of riding apply to the mount, while still allowing horses to benefit from training over time and horse merchant events.
Either way, if it was possible to train up a horse's combat capabilities easier, it also can lead into the purpose of this: To nerf trample and tie it to the horse's combat rolls rather than the riding skill. Rather than the current check, a player would roll a regular dodge roll to a melee strike, rather than the weird calculation that has riding rolling over 5500. As well with better rolls, we can start putting forward more suggestions for warhorse combat maneuvers, especially of those that are meant to dismount opponents using a horse's own attack roll.
I wanted to get some input on this idea. Horses tend to be extremely slow on raising up their stats for their combat maneuvers. For Dodge's case, non-existent. Horses also have a habit of vanishing off into the code sometimes, meaning a person has to start over working on their skills.
So, rather than spending 5 years working on their ability to kick, and 15 for dodging, why not have riding from the mounted player contribute to a majority of their rolls? it'd make a mounted horse more adept in surviving in combat if they get locked onto, as some mobiles (and characters) do aim abilities at the warhorses. It'd also cut down a lot of the work in raising a new horse depending on the style of bonus for the horse.
one approach would be going for a 1 to 1 exchange with riding onto a Warhorse's ability to kick and bite people. Mount on your newly obtained companion, and he is capable of punting squirrels into lower orbit. or wiffing every hit due to only having 150 riding.
A second alternative is having only a portion of riding apply to the mount, while still allowing horses to benefit from training over time and horse merchant events.
Either way, if it was possible to train up a horse's combat capabilities easier, it also can lead into the purpose of this: To nerf trample and tie it to the horse's combat rolls rather than the riding skill. Rather than the current check, a player would roll a regular dodge roll to a melee strike, rather than the weird calculation that has riding rolling over 5500. As well with better rolls, we can start putting forward more suggestions for warhorse combat maneuvers, especially of those that are meant to dismount opponents using a horse's own attack roll.