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Tactics master no round time
Posted: Wed Dec 09, 2020 1:20 pm
by glare
if tactics master grants you the ability to swap tactics with no round time. Can it be changed so that it doesn't need to be a queued action please?
As is, because of the way the mud outputs, there is only about a 1 second difference between having the ability and not in my actual performance.
Re: Tactics master no round time
Posted: Wed Dec 09, 2020 1:24 pm
by Jirato
This is intentional and not something I'm willing to change.
The command itself doesn't incur roundtime, but it's configured in a way that it doesn't work while in roundtime (hence the queue).
If we took out that prevent, then you would be able to attack something in a more offensive tactic, then immediately change to a more defensive tactic while you are still in the roundtime of your attack. This effectively makes you a walking supertank/turtle.
The fact that you're left vulnerable to attack while you're in a roundtime and unable to change your tactics until you've fully recovered is an integral part of CLOKs combat system and balance.
Re: Tactics master no round time
Posted: Wed Dec 09, 2020 1:27 pm
by glare
Fair, i didn't think of that. I'll have to come up for a solution clientside to my niggling performance issue.
Thanks