Return of the hyra slave drivers
Posted: Mon Apr 13, 2020 12:16 pm
Many years ago, Stone Canyon was bustling with Hyra activity - from slave drivers and their slaves in the mines to other parts I'd not seen before. A few years ago, there came the surge of nethrim activity in Thaelsh that placed all kinds of new spectral entities in places outside of the regular skill spawn range. I think many of us thought there would be a continuation to the event, but the world has stopped still for a long time. Do you think that there will ever be an end to the current nethrim in Stone Canyon and Thaelsh and a return of Hyra activity to the surfaces of Stone Canyon?
In the interest of returning Dunwyr NPC and other natives presence to the Lands, I think it would nice to have the stone canyon mobs reassessed and a possible conclusion to the storyline.
Likewise, the Dunwyr village has been empty of its spawns for a very long time, and while rumors amongst the players keeps the forests menacing with potential, the lack of barriers to entry results in no actual impact.
That is to say, I can walk into the now empty village and wander its very cool sceneries without dying.
I don't think a return to swarms of NPCs in the town would help as it would just make people think it's a hunting grounds. I think to avoid a scenario where people are going to the Dunwyr village just to hunt the NPCs. I think it'd be very nice if there were implementation to dissuade people from trespassing on sacred lands - you could implement the same style of ranged attacks from afar that townships get, like arrows fired from afar, to discourage intrusion on the lands without having a swarm of NPCs that assault the player like the canim ruins does.
In the interest of returning Dunwyr NPC and other natives presence to the Lands, I think it would nice to have the stone canyon mobs reassessed and a possible conclusion to the storyline.
Likewise, the Dunwyr village has been empty of its spawns for a very long time, and while rumors amongst the players keeps the forests menacing with potential, the lack of barriers to entry results in no actual impact.
That is to say, I can walk into the now empty village and wander its very cool sceneries without dying.
I don't think a return to swarms of NPCs in the town would help as it would just make people think it's a hunting grounds. I think to avoid a scenario where people are going to the Dunwyr village just to hunt the NPCs. I think it'd be very nice if there were implementation to dissuade people from trespassing on sacred lands - you could implement the same style of ranged attacks from afar that townships get, like arrows fired from afar, to discourage intrusion on the lands without having a swarm of NPCs that assault the player like the canim ruins does.