Suggestion: renaming of certain blacksmithing skills/abilities
Posted: Mon Sep 23, 2019 4:45 pm
There are some inconsistencies with some of the below pairs of names. In addition, some names do not fully encompass what the skills are now capable of. These are the current names, for reference:
To remedy this, I suggest the following set of names for the forging abilities and skills. Largely similar, but with a few notable tweaks. Here are the proposed new names:
All the secondary skills' names now match up with the abilities that unlock them, and vice versa. In addition, a couple of the names now better represent what items can be forged. This makes things easier to explain to a new player. For example:
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CURRENT NAMES
ABILITIES SKILLS
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Blacksmithing Forging: General
Blacksmithing: Armor Forging: Armor
Blacksmithing: Blades Forging: Bladed Weapons
Blacksmithing: Heavy Heads Forging: Blunt Weapons
Blacksmithing: Munitions Forging: Arrowheads
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PROPOSED NAMES
ABILITIES SKILLS
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Blacksmithing Forging: General
Blacksmithing: Armor Forging: Armor
Blacksmithing: Bladed Weapons Forging: Bladed Weapons
Blacksmithing: Hafted Weapons Forging: Hafted Weapons
Blacksmithing: Munitions Forging: Munitions
The "Blacksmithing" ability on its own unlocks the "Forging: General" skill, which can produce commodity items useful for selling to the market, or for use in other crafts like carpentry. After that, you can get the "Blacksmithing: Tacos" ability to unlock the "Forging: Tacos" skill, which lets you make things like tacos, tacos, and tacos.