Arrowhead Blacksmithing Changes
Posted: Wed Sep 11, 2019 10:49 pm
Under the old blacksmithing system, if you wanted to make arrowheads, you needed the "Blacksmithing" ability, as well as a decent Forging: Arrowheads skill.
Under the new blacksmithing system, if you want to make arrowheads, you need the "Blacksmithing" ability and the "Blacksmithing: Blades" ability, as well as a decent Forging: Arrowheads skill.
This seems a little strange to me. Making arrowheads would seem to have a lot in common with making nails and spikes and other pointy commodities, rather than daggers and swords. Arrowheads even get a larger boost from Forging: General than most other products do!
Additionally, and importantly, any characters that have spent a long time making arrowheads under the old system (Artus, Verel, etc.) can no longer do so without investing in the Blacksmithing: Blades ability.... Even if they never intend on making daggers/swords once they learn the bodkin and broadhead schematics. This could result in such people ripping their hair out trying to find room in their packed ability-lists, just to make room for an ability their characters can't/won't make full use of... Or deciding that arrowheads aren't worth 2 ability slots, and just dropping blacksmithing entirely.
To avoid those odd/sad scenarios, I'd like to propose a change. I believe it makes mechanical and logical sense to allow the base "Blacksmithing" ability to be the ONLY ability requirement for forging arrowheads, just like it used to be. There are 3 main ways this could be done. Any of the three would be good ways of keeping the ability-cost of arrowheads stable while still integrating them cleanly into the new forging system:
A. Blade-smiths can teach non-blade-smiths the broadhead or bodkin schematics using the schematic teaching system.
B. The bodkin and broadhead schematics can be discovered with the schematic discovery system by anyone with a decent enough Forging: General skill. Essentially treating them as commodity items based off of Forging: Arrowheads.
C. One or both arrowhead schematics can be bought at schematic merchants, just like other basic schematics can.
Thank you for your consideration. Please implement one of these options if it is possible!
Under the new blacksmithing system, if you want to make arrowheads, you need the "Blacksmithing" ability and the "Blacksmithing: Blades" ability, as well as a decent Forging: Arrowheads skill.
This seems a little strange to me. Making arrowheads would seem to have a lot in common with making nails and spikes and other pointy commodities, rather than daggers and swords. Arrowheads even get a larger boost from Forging: General than most other products do!
Additionally, and importantly, any characters that have spent a long time making arrowheads under the old system (Artus, Verel, etc.) can no longer do so without investing in the Blacksmithing: Blades ability.... Even if they never intend on making daggers/swords once they learn the bodkin and broadhead schematics. This could result in such people ripping their hair out trying to find room in their packed ability-lists, just to make room for an ability their characters can't/won't make full use of... Or deciding that arrowheads aren't worth 2 ability slots, and just dropping blacksmithing entirely.
To avoid those odd/sad scenarios, I'd like to propose a change. I believe it makes mechanical and logical sense to allow the base "Blacksmithing" ability to be the ONLY ability requirement for forging arrowheads, just like it used to be. There are 3 main ways this could be done. Any of the three would be good ways of keeping the ability-cost of arrowheads stable while still integrating them cleanly into the new forging system:
A. Blade-smiths can teach non-blade-smiths the broadhead or bodkin schematics using the schematic teaching system.
B. The bodkin and broadhead schematics can be discovered with the schematic discovery system by anyone with a decent enough Forging: General skill. Essentially treating them as commodity items based off of Forging: Arrowheads.
C. One or both arrowhead schematics can be bought at schematic merchants, just like other basic schematics can.
Thank you for your consideration. Please implement one of these options if it is possible!