Improving The Economic Viability Of Forging Metal Arrowheads
Posted: Sun Jun 30, 2019 7:45 pm
Right now, forging metal arrowheads and selling them to players is prohibitively expensive.
A batch of 5 steel nails sells for 170 riln if there is no market saturation. Even a novice smith can get very close to this figure, even if they're making crappy nails instead of superior-grade ones. So a batch of arrowheads - which is currently just 2 arrowheads - has to sell for at LEAST 170 riln to break even compared to nails, or perhaps a bit lower if one accounts for market saturation. Most people are (quite understandably) just not willing to pay 5k-ish riln to get a quiver-full of arrows - many people expect a price 1/3 of that. Even with market saturation involved, nail prices almost never get THAT low.
Unfortunately, this only leaves 3 fairly bad options:
A. The arrowhead-smith has to charge absurd prices that strain IC believability.
B. The arrowhead-smith has to accept much less money than a novice smith's paycheck, despite having a skill that is a bit rarer and more specialized than a beginner's meager smithing ability.
C. The BUYER has to forge all their own metal arrowheads, paying with their time, grinding, and ability-slots instead of their riln.
None of those are good options! To make it so people can actually sell arrowheads at prices that make sense, I propose a different option:
Change the arrowhead recipes so that you can make more arrowheads at once, while still keeping the materials-cost the same. Making 4 arrowheads with a 2-pound bar, for instance, or perhaps making 8 arrowheads with a 4-pound bar. This'd reduce the time-cost of forging arrowheads, to the point where smiths can actually afford to sell arrowheads to other characters at prices that are reasonable and even profitable compared to commodities.
A batch of 5 steel nails sells for 170 riln if there is no market saturation. Even a novice smith can get very close to this figure, even if they're making crappy nails instead of superior-grade ones. So a batch of arrowheads - which is currently just 2 arrowheads - has to sell for at LEAST 170 riln to break even compared to nails, or perhaps a bit lower if one accounts for market saturation. Most people are (quite understandably) just not willing to pay 5k-ish riln to get a quiver-full of arrows - many people expect a price 1/3 of that. Even with market saturation involved, nail prices almost never get THAT low.
Unfortunately, this only leaves 3 fairly bad options:
A. The arrowhead-smith has to charge absurd prices that strain IC believability.
B. The arrowhead-smith has to accept much less money than a novice smith's paycheck, despite having a skill that is a bit rarer and more specialized than a beginner's meager smithing ability.
C. The BUYER has to forge all their own metal arrowheads, paying with their time, grinding, and ability-slots instead of their riln.
None of those are good options! To make it so people can actually sell arrowheads at prices that make sense, I propose a different option:
Change the arrowhead recipes so that you can make more arrowheads at once, while still keeping the materials-cost the same. Making 4 arrowheads with a 2-pound bar, for instance, or perhaps making 8 arrowheads with a 4-pound bar. This'd reduce the time-cost of forging arrowheads, to the point where smiths can actually afford to sell arrowheads to other characters at prices that are reasonable and even profitable compared to commodities.