Degrades for leather repaired items too severe
Posted: Tue Jun 18, 2019 9:21 am
It took me a long time to finally produce a masterfully crafted pair of fur gauntlets (it is substantially rarer than masterworked in metal) and they got scuffed. Not battered or damaged, merely scuffed. I have a rather high skill in leather working.
I repaired them, and they degraded not just one level, but three levels down to average. As I mentioned, I have a high leathercrafting skill and I wasn't wearing armor when I did this.
Needless to say, this was a sour game experience. I consider this unfair on three levels:
(1) It shouldn't be rather unlikely for a character with high leathercrafting skill to produce masterworked product when starting with pristine pelts, but it is.
(2) What should be rather unlikely is for a merely scuffed item to downgrade at all in the hands of a master leathercrafter, but in fact it is common. I get it if I wait for it to become 'damaged', but scuffed means surface abrasions.
(3) If and when said item degrades, it should degrade only one quality level, which is the case in metal repairs. In leather, anything that degrades, even masterful, degrades all the way down to average.
GMs, please make this system into one that is fairer.
I repaired them, and they degraded not just one level, but three levels down to average. As I mentioned, I have a high leathercrafting skill and I wasn't wearing armor when I did this.
Needless to say, this was a sour game experience. I consider this unfair on three levels:
(1) It shouldn't be rather unlikely for a character with high leathercrafting skill to produce masterworked product when starting with pristine pelts, but it is.
(2) What should be rather unlikely is for a merely scuffed item to downgrade at all in the hands of a master leathercrafter, but in fact it is common. I get it if I wait for it to become 'damaged', but scuffed means surface abrasions.
(3) If and when said item degrades, it should degrade only one quality level, which is the case in metal repairs. In leather, anything that degrades, even masterful, degrades all the way down to average.
GMs, please make this system into one that is fairer.